I am concerned about the monetization primarily because it feels like you are exploiting FOMO through limited time offers. I would love to see monetization that does not exploit this. Logic says this should be less profitable. But then again Valve upended the gaming industry by offering sales in an industry that never did and ended up making ALL the money. So who knows?
Looking forward to updates on the royalty free exports. My workplace uses Unity to build training software and would be interested in a .NET compatible engine like s&box, especially with all the Unity inspirations that are clear in your editor.
Resolving half of all crashes is either phenomenal, or "oops that was an embarrassing typo" type embarrassing. Sounds like you're getting a good system in place to detect and resolve crash bugs.
You should reconsider the way VR mode is launched, or at least add some form of override (such as Steam's launch menu) to force non-VR mode. I don't like it when games autodetect like that. I personally keep my VR headset connected since it's a pain to get around to the back of my PC to unplug and plug its multiple plugs. There is a breakaway connector (which I disconnect instead when needed for this sort of thing) but it's not really designed for use in this way and it's still a pain to fish it out of my rat's nest of cables behind my PC. It would be nice if I could just tell Steam to launch a non-VR override every time and only switch it up if I feel like VR.