🎮 VizaLok Survival — Alpha/Beta Patch Notes
🔥 New: Living Factions & Faction Units
The world now runs its own war. Rival factions fight each other, not just you.
- Enemy nests can collapse and reform under new leadership if you wipe out their key units — watch for lone "rogue" survivors banding together afterward.
- Faction units now have personalities and jobs — look at any faction unit to see a name and role tag over their head (Hostile, Gatherer, Creator, Commander, etc.).
- Peaceful/neutral faction units will talk to you — walk up and press E to open dialogue with anyone who isn't hostile.
- Commanders now direct their faction units in waves — expect probing attacks before a full assault, and possible retreats if they're taking heavy losses. Some will even offer you peace in exchange for payment.
- The world now replants and restocks itself — resource nodes regrow over time, and you may spot a shy pair of faction caretaker units planting trees and hiding loot crates. Get too close and they'll teleport away in a puff of smoke.
🎥 New: Camera & Combat Feel
- Getting hit now has real feedback — expect a camera jolt and a red screen pulse when you take damage.
- Head bob while walking/running — more pronounced when sprinting.
🖥️ Title Screen & Loading
- Fixed the title screen not showing up properly outside of test mode — it should now load reliably every time.
- Loading screen no longer risks getting stuck — added a safety timer so you'll never be stuck staring at a loading bar forever.
🛠️ Ongoing Known Issue
- Some UI panels may occasionally lose their visual styling in live sessions (showing plain text instead of full HUD art). We're tracking this — if you see it, please note when it happened (fresh launch vs. mid-session) and screenshot if possible.
🧪 What We Want Testers Focused On
- Pick a fight with a faction nest and see if it recovers/reforms correctly after you kill their leadership.
- Try talking to a non-hostile faction unit (E key) and see how the conversation options feel.
- Take damage from multiple sources (faction units, environment, PvP) and confirm the camera kick/blood effect triggers consistently.
- Full loop test: launch game → title screen → loading → into the world, and report any stalls or visual glitches along the way.