Free To Play Or Priced?

Started by Tachikriken · one year ago · 31 replies · 1,887 views

edited one year ago#1
Tachikriken
Member
JoinedDec 2022 Posts6 Score1,776
Yes I know there hasn't been an annoucement yet on if it's going to be F2P or a set price.
Yes I've seen Garry mentioning how s&box might cost the same as Garry's Mod at $10 USD.


The reason why I made this thread specifically is to understand everyone's reasoning (or maybe get a detailed response from Garry himself) about as to why it'd be better to either have the game fully free to play or a set price.

My own personal understanding with each of these choices is the following :

F2P
  • Easily accessable to anyone on PC and the steam platform.
  • A way to quickly get a ton of players and high player count for s&box.
  • Another way to softly push the idea of cosmetic microtransactions to support item creators and create s&box's initial play fund revenue stream to payout map and game developers and creators.
  • Make it incredibly easy to make the games you want and export them as standalone basically for free.
  • Could be seen as a Roblox competitor which is a bit more advanced in game creation tools and ease of access to creating games for it's platform.
Paid or Priced
  • Low price around $10 to $15 dollars USD for each purchase of s&box
  • Quicker way to to immediately create s&box's play fund revenue pool on launch (since as of developer preview gmod's revenue is currently funding s&box's developement)
  • Prevents mass adoption (this is something Garry has mentioned he's a bit weary of and can possibly prevent by putting the game as a set price)
  • Could possibly prevent bad actors from making new steam accounts to instantly download s&box and exploit, hack or abuse possible systems in the game (this was a talking point I've heard in the community some people say would be a problem with F2P and possibly could be solved with being paid? I'd probably need to be more informed about how this could happen with being F2P)
  • Gives you access to essentially a game engine and platform for a small price

These are just some of the talking points I think of personally or even have heard or seen in conversations with the community. But i'd like to see in a discussion more about what others in the community think about this. As I feel this would something that could make or break the game in my opinion.
#2
k0fe
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JoinedAug 2023 Posts80 Score318
i think 200 bucks fair price
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#4
Pingley
Member
JoinedAug 2021 Posts13 Score6,313
I'm completely fine with it being 10 bucks
#5
Proud-Devote
Member
JoinedDec 2023 Posts58 Score3,548
How about the platform and engine being two different prices. maybe have the engine be free but the platform cost 15 to access?
edited one year ago#6
Jonny
Member
JoinedJul 2022 Posts56 Score4,938
Please $10-30.........

At the very least make the editor and standalone exporting free, but access to the platform and to play games should be paid. This would mitigate bots, cheaters, etc to some degree while also providing more cash for the play fund to subsidize the cosmetics. Or if cosmetics are enough for the play fund, use the money to pay Facepunch developers or future Facepunch projects.
#7
tf2vault (full inv)
Member
JoinedFeb 2025 Posts1 Score0
The game should be free to play, it already has monetization options built within the system to purchase cosmetics that benefit developers, and 10% scm fee for every transaction. Also garry if you're reading this discussion, if you want to instill market confidence and have your users continue to purchase items in the store you mustn't re-introduce previous items that are taken off the store (unless there's good reason.) You mentioned that face tattoo & neck tattoo will be coming back and not to "go apeshit buying at crazy prices" that's ultimately your decision, but there has already been 2 sales for Hard Hat on the scm of $1150 and $339.25. If you want a prosperous long-term digital economy you might need to work on developing a system that keeps people in the ecosystem, if too many people get burnt on speculating it'll leave a sour taste, of course its more nuanced and there's multiple avenues of doing things, but its the safest way of long-term success.
edited one year ago#8
Jonny
Member
JoinedJul 2022 Posts56 Score4,938
The game should be free to play, it already has monetization options built within the system to purchase cosmetics that benefit developers, and 10% scm fee for every transaction. 

Could you imagine if Garry's Mod was free how insanely worse the cheating and ban evasion would be? And that's just Garry's Mod; S&box has way more room for a wider variety of "gamemodes" where cheating, ban evasion, botting, etc could be significantly more problematic than even Garry's Mod.

Not the mention the entire concept of the Play Fund paying out developers based on playtime goes out the window when you can spin up 200 virtual machine running the game for free.

A small price is the first and most effective line of defense against abuse, especially for a platform like this where it's essentially a game engine with tons of totally unique "gamemodes." We shouldn't waste this valuable first line of defense because little Timmy doesn't want to mow his lawn to earn enough to buy a $10 steam gift card.

You can always switch to a F2P model at any time, but you can never truly go from a F2P model to a paid model after thousands of free licenses are generated.

Don't get me wrong, if the game is free to play I don't think it will be the death of S&box or anything, there are benefits to F2P just as there are benefits to a paid model. There's not an objectively wrong answer here. Ultimately it's up to the developer to prevent abuse in their S&box game, but they have to work with the hand they're dealt. 

Also garry if you're reading this discussion, if you want to instill market confidence and have your users continue to purchase items in the store you mustn't re-introduce previous items that are taken off the store (unless there's good reason.) You mentioned that face tattoo & neck tattoo will be coming back and not to "go apeshit buying at crazy prices" that's ultimately your decision, but there has already been 2 sales for Hard Hat on the scm of $1150 and $339.25. If you want a prosperous long-term digital economy you might need to work on developing a system that keeps people in the ecosystem, if too many people get burnt on speculating it'll leave a sour taste, of course its more nuanced and there's multiple avenues of doing things, but its the safest way of long-term success.

Honestly I agree with this completely.
#9
Proud-Devote
Member
JoinedDec 2023 Posts58 Score3,548
Ofcourse FP would still want to make money with this, but I also think having even a 10 euro price tag would discourage alot of people. Not FP's fault, the market is just plagued by free games with infinite replay value.

If I was in control I would probably make S&box free, but the Sandbox gamemode that would launch with the release around 15 euro. I think almost everyone who gets S&box would hover towards that first and alot of people that would not buy s&box if that costed money would eventually pay for Sandbox mode if they stick around long enough.
#10
garry
Facepunch
JoinedApr 2021 Posts436 Score2,270
This is like arguing that they should release movies for free to encourage more people to see them
edited one year ago#11
Proud-Devote
Member
JoinedDec 2023 Posts58 Score3,548
Uhh I don't understand how your point ties in to my example.
Because the movie, which would be the Sandbox gamemode, would cost money. But the movie theater, the s&box platform, would be free to enter.
#12
Prz
Member
JoinedAug 2022 Posts1 Score2,005
bro Atleast should cost 50 mcdonald's chicken nuggets plus some tax aka bbq sauce 
#13
Proud-Devote
Member
JoinedDec 2023 Posts58 Score3,548
I don't understand, could you translate that to KFC buckets for me?
#14
Grafis
Member
JoinedJul 2022 Posts85 Score3,322
Most likely and more manageable is the Payed option.  
#15
Proud-Devote
Member
JoinedDec 2023 Posts58 Score3,548
One question with that tho, what happens when S&box releases and someone who worked on a game, will they then loose acces to their own game untill they pay?
If it's 10-15 euro it's not the end of the world ofcourse, but it would still be pretty weird.
#16
Jonny
Member
JoinedJul 2022 Posts56 Score4,938
A free trial sounds pretty generous to me.
#17
Novostranger
Member
JoinedJul 2022 Posts112 Score1,830
F2P would make it a cheater's haven since the developers don't want to add an anti cheat 
#18
Proud-Devote
Member
JoinedDec 2023 Posts58 Score3,548
That's indeed the big plus paid will provide.
And while I would like a free trial, in practice it would just destroy that whole argument together, as cheaters could just delete their account and create a new one if the trail runs out.
#19
Proud-Devote
Member
JoinedDec 2023 Posts58 Score3,548
But making the engine free and platform paid would just mean people would rather export their games. So there's less games on it so less people want to play on it.
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#21
Asphaltian
Member
JoinedAug 2022 Posts180 Score1,473
Game being paid is fine, though I do wonder if people who don't care about the platform and just want the engine are going to have to pay.
Both the engine and the platform should be bundled together. What's the point of giving a platform to host games if nobody's playing any?

so until they remove the steam FOMO market the game will remain poorly and unethically monetised.
shut the fuck up already
#22
Proud-Devote
Member
JoinedDec 2023 Posts58 Score3,548
It'll depend on how much they'll make limited time skins for the game. Having atm only some seasonal items limited is all ok for me. But if every new skin will become limited it'll, like it'll get a new selection of skin every month. I do not want something like that.

But this isn't about the game itself anymore soooo yeah.
#23
Austin
Member
JoinedOct 2021 Posts156 Score2,540
The game will be a paid title. Charging individually for each game within S&box is an unproven and likely unrealistic business model. Additionally, if you're developing a game for S&box but aren't prepared to support FP by purchasing once it leaves developer preview, it might be worth reconsidering your commitment to developing within the ecosystem. 
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edited one year ago#27
samuelcraig281
Member
JoinedApr 2025 Posts15 Score0
edited:
theres no reason to have a price tag. the team already opened their api to the public. also,  direct game sale economy is boring.
#28
Skipin
Member
JoinedOct 2021 Posts94 Score1,432

F2P == Roblox competitor 

Paid of Price == UE/Unity competitor

I hope they make the right choice
 
#29
samuelcraig281
Member
JoinedApr 2025 Posts15 Score0
I dont think OP understands donationware
#30
dom
Member
JoinedAug 2023 Posts4 Score1,635
sandbox = awesome sauce
people
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