I'm grateful to Facepunch for the Game Jam III anyway. I really enjoyed making
CATLINES, and I’m definitely going to release it on Steam. I’m absolutely sure I’m not going to make it to the finals, for different reasons, and one of those reasons
is inertia.
The first, I actually thought that a nomination was just a single vote, and I was surprised when, literally a week after the jam started, a game made with one prompt got around 15 nominations. It’s not a bad game, but still, it’s not really the same thing. Thank God I was wrong, and you can nominate as many games as you want. But this effect is called inertia. Games that were released earlier can push ahead simply because they were nominated earlier and seen by slightly more people. I don’t think Garry sees this as a problem, and as he has said multiple times on discord, he wants people to release their games early. Even if they’re buggy, even if they’re extremely raw. The important thing is that people keep updating them, making devlogs, and so on. But Garry didn't take one very important thing into account. Right now, the platform itself is just complete chaos. People come in and leave negative reviews for completely empty reasons, or for things that are actually s&box fault, like crashes and stuff like that. Or even worse, they just do it for fun because they think it’s funny.
I think Facepunch'll learn from this, and in the Game Jam IV, which will probably happen around Christmas or in January, there will be more judges or some additional nominations: best devlog, best looking game, maybe something like a $1000 prize, and so on.
I don't think I’m going to make it to the Finals anymore, but I like making games. That's exactly why I won the Game Jam, simply because I just enjoyed developing CATLINES. That's my mindset.