Do you want to get rid of the voting and have the game with the most players/playtime win instead?
Hi. Will Facepunch staff, especially those who are already voting, review all submissions? Right now, some of them effectively have heavily weighted votes, but there is no guarantee that they will even see most of the games.
The main problem for me isn't TrustScore itself, but whether every game gets a comparable chance to be noticed.
For example, one developer releases their game after 10 days, is already well known in the community, and gets several more weeks of exposure and nominations. Another spends 20 days developing their game, ends up near the bottom of the list with much less time to be discovered, and there isn't even a fixed group of judges guaranteed to review their submission.
If a developer is given a certain number of days to create a game, it seems strange to me that using that time could reduce their chances of being noticed.I would suggest (in brief):1. Separate development and voting . During development, nominations are closed. After the deadline, all games enter the voting period at the same time.
2. Don't sort games by nominations during certain stages of voting. Randomize the list for each user or use a rotation system that tries to give each game a comparable number of impressions. Otherwise: more nominations → more visibility → more players → even more nominations.
3. Add a separate Facepunch jury that systematically reviews entries
I don't think TrustScore itself is the main problem. TrustScore tries to answer the question:
"How much should the system trust this vote?"
But other questions remain:
"Did each game have a comparable chance of receiving this vote?"
"Did late submissions have a chance to be noticed?"
"Is there anyone systematically reviewing entries, not just those that have already become popular?"
I think the Game Jam system should try to address these problems as well.