I've been saying for a long time Sandbox Game is the flagship of the s&box platform and that it should have its own separate tab. I even suggested renaming it to Garry’s Mod 2 so people wouldn’t confuse it with s&box itself, but you went way further than that and it feels... Strange.
Ok, gmodders who kept complaining in the internet about "where GMod 2 was" and couldn’t make two clicks to find the game in Discovery can now jump straight into it. But it also kind of feels like you're preparing a plan B in case the platform doesn't work out.
We'll wait for December and see what the player count looks like. As much as I love the engine and Sandbox Game, but UGC platform + engine is still the combination that it's what makes it stand out. I really hope everything goes well
Few notes on this update and the direction of the platform in general:
I really don't like the blue for the menus at the moment. I thought the color scheme of the previous menu was actually pretty sleek and looked good, now it's just..... blue. It's just way too blue. I thought the placement of things on the menu needed a little work, but the actual color scheme was great imo.
I don't like opening to the last game I played by default. This is supposed to be a roblox/platform style game. I want to pop in and see what games are popping off and what games people are playing so I can hop in and play with some folks. I don't see how adding an additional layer of menus is going to get people into games more often. Perhaps just make it a toggle that's off by default.
Not everything NEEDS to be like Garry's mod man. Once the AI stuff was gone, I actually was starting to like the platform a good bit more. You fucked up the launch, that was the issue. Just create a proper feedback forum like deadlock has where people can submit ideas and feedback isolated from one another, that'll probably get you better info than whatever you're doing with these - frankly - desperate feeling updates.
What do you mean by "discovery is done through the steam workshop"? Does that mean all of the current discovery algorithms and such are going in the trash? That feels like a majorly bad call if so tbh, but whatever. I like the current search systems and algorithms, I feel like I can find some interesting stuff to play that fits my tastes, so I really hope it's not all going in the garbo. Definitely provide more clarification on what you mean by the discovery stuff if you're able to next update.
Going free to play is good, no notes.
I'm guessing the reviews will be entirely retired as you move to steam workshop entirely. I have the feeling this is going to be bad for games made on the platform, but we'll have to see. I really hope not because I think with some further refinement they'd actually be pretty useful and such.
Overall, I'm really nooooot feeling good about the direction of the platform/game now. It kind of feels.... desperate. The major issues with S&Box as a platform were the AI slop being everywhere and the gross sausage guy player models. I suppose Garry's Mod 2 is where you've decided "fuck it, we'll do it this way," so maybe it'll work. Just please don't go back on literally everything that made the platform enjoyable for it, thank you.
I worry that focusing on trying to appease the vocal minority of the Gmod community is a waste of time as they'll never be happy because they simply just want literal Gmod but with Source 2.0. That means including Lua scripting among other things. Really happy we got a date for the free-to-play launch though finally something to aim towards and finally some proper scheduling from face punch.
Next milestone is december 10th. Hope you guys will polish everything, especially productivity. There won’t be third chance and any redemption arc if you flop big this time. Good luck.
I worry that focusing on trying to appease the vocal minority of the Gmod community is a waste of time as they'll never be happy because they simply just want literal Gmod but with Source 2.0. That means including Lua scripting among other things. Really happy we got a date for the free-to-play launch though finally something to aim towards and finally some proper scheduling from face punch.
My bet is that starting a Garry's Mod 2 and evolving to somewhere better is going to be a better strategy than starting at Roblox 2 and trying to bring everyone along.
I think we're making a bunch of good changes, we're exploring the right things and we're making it more appearing and familiar to our existing communities. That's important.
people
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