Hi there,
I'm experiencing a persistent CPU Frame lock at exactly 31 FPS in s&box. This limit doesn't change regardless of settings (
fps_max 0, r_vsync 0) or screen refresh rate (tested both 48Hz and 60Hz). The issue persists in the Main Menu and when entering the Testbed.System Specifications:
Laptop: Dell Precision 7730 (Mobile Workstation)
CPU: Intel Xeon E-2186M
GPU: NVIDIA Quadro P4200 (Vulkan Driver 582.41)
RAM 24 GB
Key Technical Issues Observed in Logs:
FFmpeg/TLS Failures: FrequentFailed to read handshake responseand socket errors when the engine tries to initialize video/streaming components.
Resource Mounting Errors: Hundreds ofERROR_FILEOPEN: File not foundfor core resources (e.g.,concrete.surface_c,checkerboard.vmat_c) and symlink reloading issues.
Engine Lock: The CPU frame time is stuck, suggesting an internal engine throttle or a conflict with the Quadro driver's power management.
Steps Taken:
Verified game files and cleared cloud cache.
Disabled NVIDIA Power Management features (BatteryBoost/WhisperMode).
Attempted to bypass the UI by entering the Testbed, but the 31 FPS cap remains constant.
I have attached the full console log. Given the Workstation hardware (Xeon/Quadro), is there a known engine limitation or a specific launch parameter I should use to unlock the frame rate?
Full Console Log: https://pastebin.com/6yxhxVg3
CPU/GPU Mismatch: GPU is hitting ~16ms (62 FPS) while CPU is locked at ~32ms (31 FPS).
Major Exception: Console confirms
System.IO.FileNotFoundException for /volumetrics/cloud01.nvdb.Resource Failures: Huge amount of
ERROR_FILEOPEN for basic surfaces and shaders (e.g., concrete.surface_c, retro.shader).Hardware: Confirming this on Xeon E-2186M / Quadro P4200
Best regards, Abdullah