Bindless Material Pipeline

Started by matt · 5 months ago · 1 reply · 684 views

#1
matt
Facepunch
JoinedApr 2021 Posts263 Score2,045
Material changes are expensive to our frame time, we can avoid rebinding textures between materials, which in turn lets us instance more stuff together.
#2
mahalis
Member
JoinedDec 2021 Posts2 Score0
if I’m not mistaken this would be a step in the direction of (eventual—I know it’s super complicated) support for ray tracing, yeah? seems worth doing for the sake of enabling that as well.
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