public sealed class BrickBrick : Component, Component.ICollisionListener
{
protected override void OnEnabled()
{
base.OnEnabled();
//LocalRotation *= Rotation.From( Random.Shared.Float( -15, 15 ), Random.Shared.Float( -15, 15 ), 0 );
}
public void OnCollisionStart( Collision o )
{
if ( o.Other.GameObject.Tags.Has( "ball" ) )
{
GameObject.Destroy();
}
}
public void OnCollisionStop( CollisionStop other )
{
}
public void OnCollisionUpdate( Collision other )
{
}
}