Panels/NameTagPanel.razor
@using Sandbox;
@using Sandbox.UI;
@inherits PanelComponent
@namespace Sandbox
<root>
<div class="card">
<div class="name">@Name</div>
@if (TargetObject.IsValid())
{
<div class="gameobject">@TargetObject.Name</div>
}
</div>
</root>
@code{
[Property] public string Name { get; set; } = "Mingebag";
/// <summary>
/// Testing something a bit dynamic to make sure serialized properly
/// </summary>
[Property] public GameObject TargetObject { get; set; }
/// <summary>
/// the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
/// </summary>
protected override int BuildHash() => System.HashCode.Combine(Name, TargetObject);
}