using Sandbox;
public sealed class TriggerDebug : Component, Component.ITriggerListener
{
[Property] public NameTagPanel NameTag { get; set; }
int iTouching;
void ITriggerListener.OnTriggerEnter( Collider other )
{
iTouching++;
NameTag.Name = $"{iTouching} touching\n{other.GameObject.Name} entered";
}
void ITriggerListener.OnTriggerExit( Collider other )
{
iTouching--;
NameTag.Name = $"{iTouching} touching\n{other.GameObject.Name} left";
}
}