Build-generated assembly metadata file for the Game project. It adds global usings and assembly attributes like addon ident, organization, engine version, target framework and compile time.
global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "Transposer" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "transposer" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "facepunch" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "facepunch.transposer" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "31" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]
[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "2026-10-21T03:19:15.0480423Z" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.110.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.110.0")]