📝 Client Metadata
Sent by the editor's project when this version was published
{
  "SingleAssetSource": "models/weapons/sbox_pistol_usp/v_usp.vmdl",
  "Summary": "",
  "Description": "",
  "Public": true,
  "Resources": "",
  "PrimaryAsset": "models/weapons/sbox_pistol_usp/v_usp.vmdl",
  "ModelMetaVersion": 1,
  "RenderMins": "-3.860033,-0.5719962,0.03679655",
  "RenderMaxs": "5.208323,0.7699146,6.319209",
  "PhysicsMins": "-3.828481,-0.5905505,0.03733802",
  "PhysicsMaxs": "3.781929,0.5905514,5.24683",
  "BoneCount": 77,
  "MeshCount": 8,
  "AttachmentCount": 2,
  "BodyPartCount": 4,
  "AssetType": "Model",
  "AssetTypeExtension": "vmdl",
  "AssetTypeIsGameResource": false,
  "AssetTypeCategory": "Rendering",
  "AssetTypeTarget": "Sandbox.Model",
  "AssetTypeIsSimple": false,
  "AssetTypeHasDependencies": true,
  "CodePackageReferences": []
}
🔬 Extracted Metadata
Stats we read from the uploaded files — e.g. for models: verts, triangles, bounds, bones

Nothing extracted for this version.