Joining a world now drops you in from the sky while the terrain finishes loading under you. No fall damage, great view, no more falling through a half-loaded world
Racing Dasher as a guest is now properly robust: the host tracks your actual path through each checkpoint, so fast flybys and laggy connections all count, first try
If a host is not reachable, joining now tells you to try again in a few minutes instead of timing out silently, and retries automatically look for a fresh session
Fast checkpoint passes no longer get eaten by network lag: every racer's passes count at any speed
Quitting a friend's world no longer replays a stale "closed the world" message the next time you start the game
Joining from the server browser now always connects to the exact world you picked
Checkpoint spheres are back to their proper size now that lag is handled correctly
Spawning into a lobby is still a little janky, you'll initially spawn under the world frozen just give it a second and then you'll get in there... a fix is in the works
Paintball and Hide & Seek show in Game modes as coming soon. Dasher leads the family for now
If a host force-quits the game, friends from that session may see timeouts for a few minutes before Steam clears the old session. Reconnecting works again shortly after