Spawn from the sky

0.3.2
18 July 2026
10 changes in this update

Improved

3 changes
  • Joining a world now drops you in from the sky while the terrain finishes loading under you. No fall damage, great view, no more falling through a half-loaded world

  • Racing Dasher as a guest is now properly robust: the host tracks your actual path through each checkpoint, so fast flybys and laggy connections all count, first try

  • If a host is not reachable, joining now tells you to try again in a few minutes instead of timing out silently, and retries automatically look for a fresh session

Fixed

4 changes
  • Fast checkpoint passes no longer get eaten by network lag: every racer's passes count at any speed

  • Quitting a friend's world no longer replays a stale "closed the world" message the next time you start the game

  • Joining from the server browser now always connects to the exact world you picked

  • Checkpoint spheres are back to their proper size now that lag is handled correctly

Known Issues

3 changes
  • Spawning into a lobby is still a little janky, you'll initially spawn under the world frozen just give it a second and then you'll get in there... a fix is in the works

  • Paintball and Hide & Seek show in Game modes as coming soon. Dasher leads the family for now

  • If a host force-quits the game, friends from that session may see timeouts for a few minutes before Steam clears the old session. Reconnecting works again shortly after