- Joining a world now drops you in from the sky while the terrain finishes loading under you. No fall damage, great view, no more falling through a half-loaded world
- Racing Dasher as a guest is now properly robust: the host tracks your actual path through each checkpoint, so fast flybys and laggy connections all count, first try
- If a host is not reachable, joining now tells you to try again in a few minutes instead of timing out silently, and retries automatically look for a fresh session
- Fast checkpoint passes no longer get eaten by network lag: every racer's passes count at any speed
- Quitting a friend's world no longer replays a stale "closed the world" message the next time you start the game
- Joining from the server browser now always connects to the exact world you picked
- Checkpoint spheres are back to their proper size now that lag is handled correctly
- Spawning into a lobby is still a little janky, you'll initially spawn under the world frozen just give it a second and then you'll get in there... a fix is in the works
- Paintball and Hide & Seek show in Game modes as coming soon. Dasher leads the family for now
- If a host force-quits the game, friends from that session may see timeouts for a few minutes before Steam clears the old session. Reconnecting works again shortly after