Dive beneath the surface and swim underwater in full three dimensions, with the world washed in blue-green light while you are down there.
Night is brighter now, and a pale moon hangs in the sky after dark.
Landmarks now show up as small gold pins on the corner map and the world map, and the challenge rail tells you when a world has none instead of going silent.
Press Q anytime to jump straight to the Progression tab and see your points, challenges, and achievements.
Coin Hunt coins now read as real coins in the world, with a raised rim and a star you can actually see, instead of a flat yellow disc.
The party challenge tracker now sits in the top-left corner with a Q tip on it, and steps aside during mini game rounds.
Coin Hunt now counts every coin you grab as a guest, including the ones you fly through at speed.
Mini game round-over screens, live scoreboards, Dasher checkpoints, Coin Hunt coins and the round-end sounds now only appear for players who actually joined the round, not everyone in the world.
Mini game setup toggles now slide their knob correctly when switched on, instead of only changing color.
The achievement unlock toast no longer covers the mini game scoreboard when a round is live.
The mini game invite pill now sits under the compass instead of lower on the screen.
Doors can now only be placed in an empty doorway, so you can no longer plant one on open ground.
Dynamite thrown at a tall sculpted pillar now hits the pillar instead of passing through it.
Fixed the balloon's hotbar icon so it shows a full-size balloon instead of a tiny dot trailing a long string.
Tiny bright specks can show on dark ground around dusk. A fix is being worked on.