- Worlds are BIGGER: pick your size when you create, from one cozy tile up to a full 3x3 region, and watch every tile rise up as your world builds
- All new create flow: real terrain previews on every card, a Surprise Me option, and honest guidance for what your PC can handle
- World map on M: see every tile, click one and the camera flies you there
- New corner tiles widget showing your whole world at a glance, with a tiny live map for every tile
- Reshape your world tile by tile: shuffle any single tile until you love it
- Grapple, paint, and play across tile borders, the whole world acts as one seamless place
- Builder view hints: WASD to move, right mouse to orbit, B for the brush
- An early days note on the saves menu, plus you can export any world you want to keep forever
- The camera now frames your whole world when it finishes building, no more starting face first in a hillside
- Time starts paused at high noon, run the clock however you like from the Tab menu
- Paintball and Dasher now play on whichever tile the round starts from
- Key hints across the game are brighter and easier to read
- Loading screens got a cleanup with proper fonts
- The game ships 22 MB lighter and the console is much quieter
- Paintball splats land on terrain again
- Dasher courses no longer vanish when the round runs on a far tile
- Regenerating a tile no longer freezes the game, worlds now build in the background
- Guest player pills no longer squish together
- Seams between tiles line up cleanly after edits
- The pre game mode picker: every session starts in Explore, start Paintball or Dasher any time from the Tab menu
- The old corner terrain map, replaced by the new tiles widget
- Distant tiles can hitch briefly when they load full detail as you approach
- Whole world regenerate is per tile for now, a proper all tiles rebuild returns next update
- Islands, Low poly and Smooth terrain, extra kit skins, Frisbee Golf and Hide and Seek are marked coming soon while we finish them properly