Long Haul
1.3.5
31 July 2026
🎁 Added
  • Nothing new this patch. This one keeps long build nights running light.
🧼 Improved
  • Building together over a long session stays as light as it was in the first minute. Berm used to re-send every edit anyone had ever made to an outer tile each time somebody moved a brush, so a long build night got heavier for everyone; it now sends just the new work.
🪛 Fixed
  • Rejoining a world you were just playing in no longer kicks you straight back out. Leaving a busy session and pressing Join Game again could drop you back at the menu a second after you arrived, with a "world is live" error. Your game was turning down the catch-up the host sent it. It takes the catch-up now, and you stay in the world.
  • Alt-tabbing out of the game and back no longer leaves your view spun around. Dasher races also straighten your view onto the next checkpoint when the race starts.
  • Re-rolling an untouched outer tile now updates it for everyone in the session. Players already in the world used to keep the old terrain without knowing it; only fresh joiners saw the new roll.
🚯 Removed
  • Nothing removed this patch.
⚠️ Known Issues
  • The camera can still peek through very steep terrain in spots. A deeper camera pass is planned.
  • Some console lines (button1.sound, default_mask texture messages) come from the s&box menu itself, appear in every session, and are harmless. They are not from Berm.