Invert mouse Y option in the Options menu (Look Sensitivity), for players who prefer flipped vertical look, off by default
Drag camera hint (RMB drag) above the brush dock so you can find the orbit camera without opening the hotkeys card
When a Dasher round ends, a visible 20 second countdown brings everyone back to free play. Starting a rematch cancels it
On-foot mouse look now respects your s&box mouse sensitivity setting, so it matches your other games and the in-vehicle camera instead of feeling too fast
Dropping in from the sky is now smooth from the very first frame, no flash of ground level before the fall
Dasher sky checkpoints now sit lower, keeping courses tighter to the terrain
The notice that appears when a host closes their world is now a proper solid panel with working buttons
The full Hotkeys card (H) no longer spills over the minimap on shorter windows, the key list scrolls when it does not fit
You no longer get stuck swimming in shallow water; wade back to standing depth and you stand up and walk again
Water no longer renders over the beach or floats on shore ledges; the waterline stops cleanly at the shore instead of tinting dry sand blue
Public worlds whose host crashed or vanished now show as offline in the browser instead of luring you into a connection timeout
If a join still times out, you land back with a clear message and the game steers your next try away from that world
The connection lost screen only offers Rejoin when it actually has an invite code to rejoin with
Ground detection now matches what you see: your feet follow the actual terrain, no more floating past step edges on invisible ledges
Paintball and Hide & Seek show in Game modes as coming soon. Dasher leads the family for now
If a host force-quits the game, friends from that session may see timeouts for a few minutes before Steam clears the old session. Reconnecting works again shortly after