- Invert mouse Y option in the Options menu (Look Sensitivity), for players who prefer flipped vertical look, off by default
- Drag camera hint (RMB drag) above the brush dock so you can find the orbit camera without opening the hotkeys card
- When a Dasher round ends, a visible 20 second countdown brings everyone back to free play. Starting a rematch cancels it
- On-foot mouse look now respects your s&box mouse sensitivity setting, so it matches your other games and the in-vehicle camera instead of feeling too fast
- Dropping in from the sky is now smooth from the very first frame, no flash of ground level before the fall
- Dasher sky checkpoints now sit lower, keeping courses tighter to the terrain
- The notice that appears when a host closes their world is now a proper solid panel with working buttons
- The full Hotkeys card (H) no longer spills over the minimap on shorter windows, the key list scrolls when it does not fit
- You no longer get stuck swimming in shallow water; wade back to standing depth and you stand up and walk again
- Water no longer renders over the beach or floats on shore ledges; the waterline stops cleanly at the shore instead of tinting dry sand blue
- Public worlds whose host crashed or vanished now show as offline in the browser instead of luring you into a connection timeout
- If a join still times out, you land back with a clear message and the game steers your next try away from that world
- The connection lost screen only offers Rejoin when it actually has an invite code to rejoin with
- Ground detection now matches what you see: your feet follow the actual terrain, no more floating past step edges on invisible ledges
- Paintball and Hide & Seek show in Game modes as coming soon. Dasher leads the family for now
- If a host force-quits the game, friends from that session may see timeouts for a few minutes before Steam clears the old session. Reconnecting works again shortly after