- Joining a friend's world is now a show. Instead of a loading screen, or your own character standing in ground that is still arriving, you get an overhead view of the world with the tiles dropping into place below you and the same build counter the host sees while generating. You can orbit and zoom the camera around the world while it assembles, and you land once, when the whole place is finished.
- Blowing dynamite and sculpting no longer stall the frame. Terrain edits were recomputing a world fingerprint on every stroke that nothing was reading yet; that work now waits until something actually asks for it.
- Sculpting a tile you have edited a lot no longer gets slower the longer you work on it.
- The first edit on a tile you walk back to no longer stutters.
- Joining a world no longer skips the loading experience and drops you straight into terrain that is still streaming in. The game now waits until your copy of the world has actually arrived before letting you loose.
- Opening a cache as a guest now takes the crate away. The item was always granted and the card always showed, but the crate could stay standing where you found it for the rest of the session.
- Nothing removed this patch.
- The camera can still peek through very steep terrain in spots. A deeper camera pass is planned.
- Some console lines (button1.sound, default_mask texture messages) come from the s&box menu itself, appear in every session, and are harmless. They are not from Berm.