Marker skins are here: Frostbite, Magma, and Meadow join the Standard marker, each with its own look in your hand and in the hotbar
The Workshop: a new row in the Tab menu where you pick your marker skin, and fresh skins wear a NEW tag until you check them out
Your skin is yours: equip instantly, everyone in the session sees your pick, and your choice sticks between sessions
The glider flies like a real one now: look down to dive and build speed, look up to flare and stretch the glide, and bank into your turns to carve
Grapple power dial: tap [ or ] while holding the grapple to tune the winch from gentle to punchy, with a power bar above the hotbar
Fresh worlds are bigger: new worlds now default to the 256 m size (up from 192 m)
Every fresh start rolls a random world now instead of everyone landing in the same one
Way more readable: a full pass over the UI turned dim gray labels, tips, and values bright
Editing the world while hosting now explains the preview flow up front, and the brush tells you why it is waiting instead of silently doing nothing
Multiplayer is tougher under the hood: vehicle spawns, seat claims, and game mode reports are all double-checked by the host now
Saves and exports are safer: writes stage to a copy first, so a crash can never eat your last good save
Small touches: a player count icon in the session strip, tidier hint pills in the world editor, and the Workshop drops you straight back into the game
The grapple can pull you out of water now (reeling toward land used to leave you stuck swimming)
In free-for-all, other players' muzzle flashes now flash their paint color instead of white
Corrupted save data is rejected before it loads instead of after it breaks something
Everyone needs this update to play together (older versions cannot join a v0.5.0 session)