- Marker skins are here: Frostbite, Magma, and Meadow join the Standard marker, each with its own look in your hand and in the hotbar
- The Workshop: a new row in the Tab menu where you pick your marker skin, and fresh skins wear a NEW tag until you check them out
- Your skin is yours: equip instantly, everyone in the session sees your pick, and your choice sticks between sessions
- The glider flies like a real one now: look down to dive and build speed, look up to flare and stretch the glide, and bank into your turns to carve
- Grapple power dial: tap [ or ] while holding the grapple to tune the winch from gentle to punchy, with a power bar above the hotbar
- Fresh worlds are bigger: new worlds now default to the 256 m size (up from 192 m)
- Every fresh start rolls a random world now instead of everyone landing in the same one
- Way more readable: a full pass over the UI turned dim gray labels, tips, and values bright
- Editing the world while hosting now explains the preview flow up front, and the brush tells you why it is waiting instead of silently doing nothing
- Multiplayer is tougher under the hood: vehicle spawns, seat claims, and game mode reports are all double-checked by the host now
- Saves and exports are safer: writes stage to a copy first, so a crash can never eat your last good save
- Small touches: a player count icon in the session strip, tidier hint pills in the world editor, and the Workshop drops you straight back into the game
- The grapple can pull you out of water now (reeling toward land used to leave you stuck swimming)
- In free-for-all, other players' muzzle flashes now flash their paint color instead of white
- Corrupted save data is rejected before it loads instead of after it breaks something
- Everyone needs this update to play together (older versions cannot join a v0.5.0 session)