- Putting the giant boar down pays now. In Journey, a stun drops four loot crates in a ring around it, and everyone who helped land the hits gets their own set to collect. The crates hold the same things the rest of the world does, build parts, spawnables, tools and clothing, leaning towards build parts and away from clothing, because a boss should hand over something you can use.
- The test server can be pointed at any world from its launch line now: seed, terrain character, size up to 3x3, and Journey or Sandbox. Before this it only ever hosted one fixed single-tile sandbox world.
- The giant boar stays down for two minutes instead of thirty six seconds, so a whole group can walk over, get a proper look at it and collect the crates without racing the animal back to its feet.
- A multi-tile test server finishes growing its world before it opens the lobby, so nobody can join a half-built map.
- The server waits two minutes for its Steam game-server id instead of fifteen seconds, and when it does give up it prints what it actually saw.
- Bonk weapons actually land on animals now. The bat, pool noodle, mallet and frying pan could not hurt a wolf, a boar or a polar bear at all: the swing was checked along a flat line at chest height, and every one of those animals stands below your knee, so the check sailed over them and reported a clean miss every time. Swings are checked along the direction of whatever you are swinging at, anywhere inside the weapon's arc, so a bonk connects with what it visibly hit. The giant boar was never affected, it is tall enough that the old check crossed it.
- One world pays crates for three boar stuns and no more. The boar can still be stunned after that, and it still pays its points, it just stops leaving crates. Make a new world for three more.
- A stunned boar makes no sound while it is down, which was easy to miss at thirty six seconds and is very noticeable at two minutes.
- The v1.5.0 known issues still stand: buildings in a saved world load for the host only, and that is still the first fix of the 1.5.x run.