- World Builder is now Berm. Same game, same one-person shop, new name that fits the dirt-moving spirit better. Everything you built is safe: saves, achievements, and friend codes all carry over. The version jumped from 0.7.0 straight to 1.0.0 on purpose.
- Berm has a voice now. This is the first real sound pass, with more than 30 hand-mixed effects across moving, tooling, building, and the little world moments in between, plus ambience once you are actually in a world. Menus and the editor stay quiet on purpose. Background music ships off by default, and you can turn it on any time in Options.
- Live terrain in co-op. When the host reshapes the land, everyone else sees it happen as it happens instead of waiting for the next sync.
- Photo mode. Drop into freecam, frame the shot, and pull focus with a real depth-of-field panel. Right-drag zooms the lens, and your composition sticks around between sessions.
- Weather you can set. Clear, Cloudy, or Rain, switched right from Options (the host makes the call in co-op).
- A living sky. A real sun disc now tracks across the day, with procedural clouds rolling overhead.
- Effects on everything. Jetpack smoke puffs, rocket-boot heel trails, dust kicking up under your steps, and a little sparkle on every brush op.
- A brand-new landing screen. A proper title band, a jump-back-in rail for your recent worlds, and an inline friend-code slot to hop straight into a friend's build.
- Rocket boots that look the part. The boots wear real footwear now instead of a bare effect.
- Graphics settings. A new Graphics tab lets you match the visuals to your machine, and it remembers your pick.
- A first peek at what's next. The build radial carries a greyed COMING SOON Bore wedge, an early look at tunneling and caves landing in a later dig.
- Options got simpler. Four clean tabs now, and paint color moved onto the marker where it belongs.
- The create flow reads better. Pick the feel of your world, then just the size. Terrain style is promoted up front with art-style glyphs that show you what you are picking.
- New players start gentler. Look sensitivity defaults to a calmer 0.7x for both mouse and controller.
- Freecam respects your settings. Photo sensitivity now follows your look setting, with its own slider, plus a lens-zoom slider that resets clean.
- Cleaner menus throughout. Every submenu closes with a single top-right X, danger buttons went borderless, and the Browse Worlds panel dropped its double frames.
- Recents cards went borderless for a calmer landing screen.
- The world map is smarter while it loads. The tiles minimap shows every cell with a loading spinner as a big world streams in, and small 2x2 worlds scale up to fill the card.
- Smoother terrain generation. Freshly grown tiles blend their climate into the neighbours instead of hard-edging at the seam.
- Gentler streaming. Trees and props fade into place as you travel instead of popping in.
- The third-person camera no longer wobbles when you stand near tall terrain.
- Clouds lost an ugly diamond-plate artifact.
- Guest edits and prop placement route reliably in co-op instead of occasionally dropping.
- Guests get proper credit for achievements they earn in a friend's world.
- The guest join screen sits centered again.
- Landing-screen controller hints only show up when you are actually on a controller.
- Growing a new tile mid-action no longer collides with the world regenerating.
- The key legend description renders in the right spot, and the Waterworks achievement text finally says what it actually does.
- The separate Paint tab is gone. Paint color lives on the marker now, so there is one less place to hunt for it.
- Live co-op sculpting is brand new. If a co-op session ever looks out of sync, rejoining resyncs everything.