- Sculpting near water is smoother for everyone. The water settle stopped chewing through memory on every brush stroke, so the hitches it caused on host and guests are gone.
- The console stays quiet about art that was never shipped. A published game no longer prints file-open errors for the toys and building pieces that are held back for a later patch.
- Balls look right when you join someone else's world. Bouncy balls and kick balls showed up as a plain glowing sphere for everyone except the host; they now wear their proper rubber texture for every player in the lobby.
- Bowling pins are full size for everyone. Guests were seeing a quarter-size rack while the host saw the real one.
- The little points popups no longer occasionally show code instead of the x2 multiplier when earns stack up.
- The loading screen you see joining a friend's world no longer jitters. It holds one position while the world builds, and the host's world-generating moment got the same treatment.
- Watching a friend sculpt no longer stutters your game. The world updates smoothly while they paint, and it keeps up stroke for stroke.
- Terrain edits made live in a running world (brush strokes, dynamite craters) do not reach friends who join afterward until the world regenerates. Everyone present at the time sees them fine.