Fresh coat of paint
0.3.0
18 July 2026
🎁 Added
  • Paintball: real projectile combat! Paintballs arc through the air with actual drop-off, splat where they land, and paint the world AND the players. Teams or free-for-all rounds, round horns and stings, a crisp hit tick when you tag someone
  • Dasher: a checkpoint race! Golden orbs generate across the map, on the ground, on peaks, and high in the sky. Race through them on foot or with your gadgets, watch the minimap dots, first through the course wins
  • Trees and rocks across every biome, with honest hitboxes: bump the trunk, run through the leaves
  • Rock brush: paint spread-out boulders straight onto your world, tuned per biome
  • Worlds library: name your saves, rename, duplicate and delete them, with mini-map thumbnails, autosave backup and an unsaved-changes guard
  • A living landing page: the floating world regenerates with a fresh seed every few seconds and blooms up from the horizon
  • One join surface: browse worlds or paste an invite code in the new server browser
  • Your version number now lives at the bottom-right of every screen
🧼 Improved
  • Fresh coat of paint everywhere: new fonts, bigger and brighter text, one consistent type scale, cyan accent throughout
  • Pick your mode before you play: Explore, Paintball or Dasher right on the world card, with round length and team settings
  • The invite code on your session card is now big enough to read across the room
  • The paintball marker got a full makeover: new model options, first-person view, proper reticle, and muzzle flash in first person
  • Steam avatars next to player names everywhere
  • Every world generates with a few trees by default now
  • Mouse wheel cycles your items, V cycles camera views, I toggles freecam
  • Dasher shows one checkpoint orb at a time now, so there is never any doubt about which one you are racing to
🪛 Fixed
  • Saving twice in a row now confirms both times. No more wondering if the second save worked
  • Regenerating a world no longer risks silently overwriting the save you had loaded
  • Ending a round no longer leaves the menu stuck on screen or eats your clicks
  • Stopping your server fully clears the round HUD everywhere
  • Guests now see the real invite code in their menu
  • Clicks on menus no longer leak through into the world
  • Swept the last of the old green accents and heavy shadows out of the UI
  • The Dasher checkpoint beam now hangs neatly below the orb instead of spearing straight through it
⚠️ Known Issues
  • Hide & Seek shows in Game modes as coming soon. Paintball and Dasher lead the family