- Every clothing category now starts with at least four free items, so you never begin naked or hunting a cache just to look dressed.
- Sculpting on Smooth and Low Poly worlds keeps up with the brush again. A stroke was rebuilding nine terrain chunks instead of the ones it touched; Smooth strokes now run about six times faster and Low Poly about four times faster.
- Attire menu now shows the outfits you've found first in every tab, with the ones still waiting to be found below them.
- The party card's Q hint now sits inside the card and matches the other key badges.
- Joining a friend's world no longer silently loses the tips walkthrough (and the Code Error toast that reported it). The coach now mounts reliably on joined clients.
- Fending off an animal now takes a real shot or swing: the host checks the ball you fired and the bat you swung before crediting a hit.
- Sculpting a world past its edit limit now stops with a clear message instead of quietly leaving the world unsaveable.
- Making or regenerating a world while another one is still loading can no longer drop the old world's props into the new one.
- Terrain edits from other players are now checked against where that player is actually standing, so nobody can reshape a tile they are nowhere near.
- Some console lines (button1.sound, default_mask texture messages) come from the s&box menu itself, appear in every session, and are harmless. They are not from Berm.