Every clothing category now starts with at least four free items, so you never begin naked or hunting a cache just to look dressed.
Sculpting on Smooth and Low Poly worlds keeps up with the brush again. A stroke was rebuilding nine terrain chunks instead of the ones it touched; Smooth strokes now run about six times faster and Low Poly about four times faster.
Attire menu now shows the outfits you've found first in every tab, with the ones still waiting to be found below them.
The party card's Q hint now sits inside the card and matches the other key badges.
Joining a friend's world no longer silently loses the tips walkthrough (and the Code Error toast that reported it). The coach now mounts reliably on joined clients.
Fending off an animal now takes a real shot or swing: the host checks the ball you fired and the bat you swung before crediting a hit.
Sculpting a world past its edit limit now stops with a clear message instead of quietly leaving the world unsaveable.
Making or regenerating a world while another one is still loading can no longer drop the old world's props into the new one.
Terrain edits from other players are now checked against where that player is actually standing, so nobody can reshape a tile they are nowhere near.
Some console lines (button1.sound, default_mask texture messages) come from the s&box menu itself, appear in every session, and are harmless. They are not from Berm.