Everyone carries a paint marker now: it lives in hotbar slot 1 in every mode with unlimited paint, so you can paint the world (and your friends) even in free roam
Pick your paint color: 8 colors to choose from, in Options or with the quick palette on P while playing, and everyone in the session sees your color
Paintball is live as a round mode too: pick it from the Play menu or the Tab game modes panel and tag your friends, most splats in the round wins
Play it free-for-all (the default) or in teams (teams paint in team colors), with round length presets, and the round starts on its own once everyone lands
The marker shipped with its full kit: a proper launch sound, tuned firing fx, and a first-round hint that shows you how to arm it (press 1)
Press 8 or scroll past the last gadget to go hands free, the empty hands slot is part of the scroll rotation now
Hosts get a PLAYER PAINT toggle in the Tab world panel: turn it off and nobody's body takes paint for that session (the world still does)
Dasher has a new direction indicator: a clean minimal strip at the top of the screen with a single marker showing which way the next checkpoint is, replacing the old off-screen edge arrow
Your dot on the minimap now follows you live while you are walking around (it used to freeze wherever the camera was last focused)
First person view now shows just the item in your hand; the old placeholder arms never animated and are gone until real arms arrive
Paint really sticks now: the world holds thousands of splats and bodies hold three times more before the oldest paint recycles
Menu text is brighter across the world setup panel, unselected options are now easy to read
The preset tiles in the Tab World panel are now evenly sized
The V (change view) key now shows in the compact hotkey legend
The game console is much quieter, developer debug output no longer prints while you play
Save and continue now stops and tells you when the save failed instead of carrying on as if it worked
Audio settings that fail to save now retry instead of being silently lost
Joining a friend's world no longer traps you in an endless sky fall near the coast, you drop in once, land (or splash down) and play
If a host force-quits the game, friends from that session may see timeouts for a few minutes before Steam clears the old session. Reconnecting works again shortly after