📝 Client Metadata
Sent by the editor's project when this version was published
{
  "SingleAssetSource": "models/training_post/training_post.vmdl",
  "Resources": "",
  "PrimaryAsset": "models/training_post/training_post.vmdl",
  "ModelMetaVersion": 1,
  "RenderMins": "0.5535787,-10.4896,18.41958",
  "RenderMaxs": "14.42992,10.48619,42.54473",
  "PhysicsMins": "-2.799999,-11.29732,-0.000003814697",
  "PhysicsMaxs": "15.61683,11.41119,56",
  "BoneCount": 0,
  "MeshCount": 1,
  "AttachmentCount": 0,
  "BodyPartCount": 1,
  "AssetType": "Model",
  "AssetTypeExtension": "vmdl",
  "AssetTypeIsGameResource": false,
  "AssetTypeCategory": "Rendering",
  "AssetTypeTarget": "Sandbox.Model",
  "AssetTypeIsSimple": false,
  "AssetTypeHasDependencies": true,
  "CodePackageReferences": []
}
🔬 Extracted Metadata
Stats we read from the uploaded files — e.g. for models: verts, triangles, bounds, bones
{
  "$type": "model",
  "Lods": [
    {
      "Triangles": 1466,
      "DrawCalls": 1
    }
  ],
  "Meshes": 1,
  "Bones": 0,
  "Animations": 0,
  "Hitboxes": 0,
  "BodyGroups": 0,
  "MaterialGroups": 0,
  "MemorySize": 256,
  "HasCollision": true,
  "Materials": [
    "models/sacks/sack.vmat"
  ],
  "BoundsMin": "0.55357873,-10.489601,18.419577",
  "BoundsMax": "14.429916,10.486186,42.54473"
}