Areas
6 changes in this update

Added

4 changes
Controls
  • Controls screen - every key can be rebound under OPTIONS > CONTROLS (move, drop, jump + fire, a second fire key, pause, reroll)

  • Key swap - picking a key that is already taken swaps the two; Esc cancels

Languages
  • German, Spanish, Russian and Chinese - pick one under OPTIONS > LANGUAGE

  • Pixel font - umlauts, accents and the whole Cyrillic alphabet; Chinese is drawn crisp and pixel-sized

Improved

2 changes
Controls
  • Key hints - tutorial, chapel, menus and how to play name the key you actually use, and the pad buttons while you play with a controller

  • Arrow keys - always work on top of your own layout

Areas
14 changes in this update

Added

13 changes
Hallow Night
  • Hallow Night - a new spooky side dive on the title screen: three graveyard levels and a new boss, THE PUMPKIN KING

  • Jack - a hopping pumpkin. Stomp it: shoot one and it spits its seeds

  • Spook - a shy ghost that only moves while you look away

  • Grave hand - reaches out of the dirt for whatever falls past

  • Spider - drops on you from its thread

  • Candy - everything you snuff can drop candy: each sweet relights your flame a little and is worth points

  • Gravestones - break them for embers and candy (and sometimes something wakes up)

  • Jack o'Wick - a pumpkin candle for every dive, unlocked by surviving Hallow Night

  • HALLOW style - unlocked by surviving Hallow Night

  • Spooky season - in October the title screen dresses up and candy drops are doubled

Chapel
  • Bestiary - a book on a lectern: every enemy and boss you snuffed, with lore and kill counts

Records
  • Statistics - a second records page: time played, flames put out, what snuffs you most, deadliest world, favorite candle and more

  • How to Play - new page about Hallow Night

Improved

1 change
Chapel
  • Candles - the pedestals were rearranged to make room for the new candle

Areas
4 changes in this update

Added

3 changes
Bosses
  • Ember shedding - bosses now drop a few embers every time you knock off a chunk of their health, so hitting them keeps your flame fed

  • Hearts - at two thirds and one third of its health every boss drops a heart (+30 flame)

  • Tired stomps - stomping a tired boss while it rests on the floor knocks a burst of embers out of it

Improved

1 change
Darkness
  • Hearts are rare - with this rule active a boss only drops its second heart, and endless mode drops fewer embers

Areas
10 changes in this update

Added

5 changes
Bosses
  • Own arenas - every boss now fights in its own, much wider arena built around its attacks: lava pools, crumbling ice, ledges and corner springs

  • Tired bosses - the flying bosses (Broodmother, Frost Warden, Ember Wyrm, The Gloom) sink to the floor every few attacks: your chance to stomp them

Darkness
  • Darkness picker - choose DIVE and pick your Darkness level on its own screen (Normal is always there)

  • How to Play - a new page explains Darkness

Achievements
  • 13 new achievements - the two deepest worlds, every boss, your first and all candles, all relics, and Darkness 1, 5 and 10

Improved

4 changes
Bosses
  • Arena springs - they throw you a lot higher, right back up to the top ledges

Darkness
  • Glut is now Darkness - beat The Gloom on your highest Darkness to unlock the next one, up to Darkness 10. Each level adds one rule and pays 20% more wax

Embers of Power
  • At most 3 cards - you always choose from at most 3 Embers of Power, and bosses no longer add an extra card

  • Second Look - the altar blessing KEEN EYE is now SECOND LOOK: your first reroll after every level is free

Removed

1 change
  • Daily Dive - removed from the title menu to keep the focus on the main dive and the Chapel

Areas
4 changes in this update

Added

1 change
Endless mode
  • The well remembers - every new endless loop switches on two random Darkness rules that stack for the rest of the dive (shown as DARK +2, +4 ... on the HUD)

Improved

3 changes
Endless mode
  • No easy restart - the first endless loop now starts harder than The Deep, and every loop after it gets tougher: more health, harder hits, faster enemies, more elites, a hungrier flame

  • Rarer shops - shops show up half as often in endless mode and get pricier every loop

  • Tougher bosses - endless bosses have more health and attack faster every loop