Update 1.2: Endless mode bites back

Endless mode no longer gets easier after The Gloom: every loop is tougher, adds two Darkness rules, and shops get rarer.

A reviewer wrote that Emberfall gets way too easy once your build is stacked, and that endless mode needed better scaling. They were right: the first endless loop was actually easier than The Deep. Not any more.

Endless mode

  • No easy restart. The first endless loop now starts harder than The Deep, and every loop after it gets tougher: more health, harder hits, faster enemies, more elites and a hungrier flame.
  • The well remembers. Every new loop switches on two random Darkness rules, and they stack for the rest of the dive. Your HUD shows them as DARK +2, +4 ...
  • Rarer shops. The Lamplighter shows up half as often in endless mode, and his prices climb every loop.
  • Tougher bosses. Endless bosses have more health and attack faster every loop.

How deep can you get now? Have fun in the dark!

Endless mode bites back

1.2
6 October 2026
Areas
4 changes in this update

Added

1 change
Endless mode
  • The well remembers - every new endless loop switches on two random Darkness rules that stack for the rest of the dive (shown as DARK +2, +4 ... on the HUD)

Improved

3 changes
Endless mode
  • No easy restart - the first endless loop now starts harder than The Deep, and every loop after it gets tougher: more health, harder hits, faster enemies, more elites, a hungrier flame

  • Rarer shops - shops show up half as often in endless mode and get pricier every loop

  • Tougher bosses - endless bosses have more health and attack faster every loop

people
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