📝 Client Metadata
Sent by the editor's project when this version was published
{
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  "Resources": "",
  "PrimaryAsset": "models/props/books/book_l_3.vmdl",
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  "RenderMins": "-0.612076283,-3.05158639,-1.86855773E-16",
  "RenderMaxs": "0.612076283,3.05158639,8.39434814",
  "PhysicsMins": "-0.612076283,-2.93954587,0",
  "PhysicsMaxs": "0.612076402,3.05158687,8.39434814",
  "BoneCount": 0,
  "MeshCount": 1,
  "AttachmentCount": 0,
  "BodyPartCount": 1,
  "AssetType": "Model",
  "AssetTypeExtension": "vmdl",
  "AssetTypeIsGameResource": false,
  "AssetTypeCategory": "Rendering",
  "AssetTypeTarget": "Sandbox.Model",
  "AssetTypeIsSimple": false,
  "AssetTypeHasDependencies": true,
  "CodePackageReferences": []
}
🔬 Extracted Metadata
Stats we read from the uploaded files — e.g. for models: verts, triangles, bounds, bones
{
  "$type": "model",
  "Lods": [
    {
      "Triangles": 20,
      "DrawCalls": 1
    }
  ],
  "Meshes": 1,
  "Bones": 0,
  "Animations": 0,
  "Hitboxes": 0,
  "BodyGroups": 0,
  "MaterialGroups": 0,
  "MemorySize": 256,
  "HasCollision": true,
  "Materials": [
    "models/props/books/books.vmat"
  ],
  "BoundsMin": "-0.6120763,-3.0515864,-1.8685577E-16",
  "BoundsMax": "0.6120763,3.0515864,8.394348"
}