37% Promise (10)
7% Needs Work (2)
27 Reviews Recommended 15 Shows Promise 10 Needs Work 2
Positives sports_esports Gameplay 12speed Performance 7palette Graphics 6favorite Addictive 6replay Replayability 6gamepad Controls 4volume_up Audio 3auto_awesome Polish 3groups Multiplayer 2lightbulb Originality 2update Updates 2
Negatives construction Unfinished 11gamepad Bad Controls 3help Confusing 3slow_motion_video Unoptimized 1bug_report Buggy 1
DoGGy
Member
JoinedMar 2023 Posts16 Score8,002
Shows Promise
sorry, couldn't play more that 15 waves, that too boring: its very easy to win, thats why its too boring at first place game is not balanced at all models are very simple
UnfinishedUnoptimizedBad Controls
Hunter
Member
JoinedJun 2025 Posts0 Score5,558
Recommended
fun TD game, also cool sounds
AudioMultiplayerAddictiveReplayability
ReapingTruth
Member
JoinedFeb 2026 Posts0 Score9,609
Needs Work
tower defense with very little selection of towers and even on medium dofficulty you can spawn camp them, not hard not fun.
OriginalityPerformanceUnfinishedBuggy
Ice
Member
JoinedOct 2025 Posts0 Score3,865
Needs Work
Not a bast tower defence game I saw
UnfinishedConfusing
Rizztopher Walken
Member
JoinedApr 2026 Posts0 Score495
Recommended
Very fun and simple game, the map I played was the backstreet Tokyo vibe. I have always been a massive fan of TD games and this game has a lot of potential. Maybe there is a way multiplayer could be implemented and a way to skin the turrets through coins in game, no pay to win just creating value for playing the game. I am sure the developer will be adding new turrets, the game currently has two turrets and they feel a little over powered as I was breezing through rounds after using the medium difficulty. This is more of a future fix as there needs to be more turrets added to help feel out what is balanced and not. Also you could add hints when a new round starts to help new players get a feel of how to destroy a specific type of capsule. The capsules are very satisfying to kill and the sound effects to go with it, all well made. Maybe if you go down the route of customizing for skins and so on, maybe you could do an achievement or easter egg where you can unlock silly sounds to replace some of the turrets shooting or maybe add killing effects to give that players experience more personal. Overall, 4 star game as I was able to play this for a few hours and for the state the game is currently in, very replay-able.
GraphicsAudioGameplayPerformanceAddictiveReplayabilityControls
Jonny
Member
JoinedJul 2022 Posts56 Score4,938
Recommended
Well made TD game. No complaints. Sounds are excellent.
GraphicsAudioGameplayPerformancePolishAddictiveReplayability
Lostmixup
Member
JoinedMar 2026 Posts6 Score880
Shows Promise
At the moment, the game needs some work. Not because it plays poorly or anything, but simply because there's not much here. What IS here though is pretty fun. If some actual challenge can be injected into the game, a few more towers, and some QoL additions can be added (making the menus and such easier to click on) then I think it'll be a pretty fun game.
GameplayUnfinished
Professional Child Soldier
Member
JoinedOct 2024 Posts0 Score6,035
Recommended
Fun lil tower defence
Gameplay
PharmaceuticalSodak
Member
JoinedMar 2026 Posts20 Score7,684
Recommended
Cool little game
GameplayControlsUnfinished
HEISHERE
Member
JoinedApr 2026 Posts0 Score580
Recommended
it was good and i did like the Upgrade system
GraphicsGameplayControls
Yotsuyama
Member
JoinedDec 2024 Posts3 Score5,294
Recommended
A good basis for a Towerdefense game, It is quite a flat progression curve without much strategy or information about what does what when you play your first time, but i find it nice that you can win hard mode even if it is your first time playing
Polish
Neox
Member
JoinedJul 2022 Posts0 Score6,655
Shows Promise
The game doesn't tell you what the different towers do. No description just the names laser and pencil which don't tell you anything really. And even during gameplay they seem pretty much the same. Playing a TD game with no idea what your towers do is bad.
UnfinishedConfusing
NET in Yahoo
Member
JoinedJan 2023 Posts0 Score1,895
Shows Promise
Bloons but balls
GraphicsGameplayPerformanceAddictiveBad Controls
Porobae
Member
JoinedAug 2022 Posts0 Score5,735
Recommended
Needs variety, but otherwise very promising
GraphicsGameplayPerformancePolishReplayability
Fynmar
Member
JoinedJul 2022 Posts6 Score4,003
Recommended
I love tower defense. Give me more tower defense.
GameplayOriginalityUpdatesUnfinished
Evil Reddit Mod
Member
JoinedFeb 2025 Posts0 Score1,721
Recommended
The idea is really cool its like BTD in s&box. The issue is that there is no information on what the specific upgrades of the towers do. The upgrading menu can be hard to use at times if you have a lot of turrets near each other. While playing I choose the flat lands map and finished the Easy Mode + Medium mode by spamming turrets at the start area, I never saw the balls leave the pipe for a majority of the game as they insta died. I did not have to change any of the targeting on the turrets at all. I feel like in the future you should make multiple paths for the balls to enter from to counter turret spam and making more ball enemies that could only die from specific turrets, this would force players to make an actual strategy.
UnfinishedBad ControlsConfusing
cRazYdaVe
Member
JoinedMay 2026 Posts0 Score313
Shows Promise
I really hope you continue developing this game, as I loved the turret visuals. But there is so much still to do: - The darker map ost too dark and you can get lost fast - The waves get too long at the end i.e. nearly 500s in Round 79. It would be cooler to have more enemies at the same time instead to increase difficulty - Obviously more towers are needed. Some of the enemies seemed to have special abilities, as well as some of the towers. But none of that is transparent. - It happened way to often, that i couldnt hit the UI buttons, as the UI of the turrets vanish to fast or the buttons just dont work all the time. - The levels have too much unused space. It would be great to limit it near the track and add parts like the restaurant in the dark map, where the enemies have to go around the central table
GraphicsAddictiveUnfinished
Kotoon
Member
JoinedMay 2026 Posts0 Score660
Shows Promise
Easy could be harder
GameplayPerformanceReplayabilityControlsUnfinished
Marcel Haze
Member
JoinedMay 2026 Posts0 Score535
Recommended
So far so good I like what i saw and i hope you keep the work up there is a Lot of Potential
Gameplay
Spoi
Member
JoinedAug 2024 Posts1 Score6,695
Shows Promise
Needs more towers and infomation on the towers. The Pencil shooter seems for armor penetrating but what is the difference upgrading for pens vs nails?? Maybe find ways for the player to interact in the waves or use 3D space.
Eye
Member
JoinedAug 2023 Posts0 Score3,918
Recommended
the best tower defense game in s&box. i like the gameplay but towers need more balance cause the first one seems useless. Also i'd like see some personal progress for players and more achievements. Tower info also would be nice
GameplayMultiplayerPerformanceAddictiveReplayabilityUpdatesUnfinished
Muslim cat
Member
JoinedApr 2026 Posts0 Score1,150
Shows Promise
hype to see future update !
TheeDragonLord
Member
JoinedApr 2026 Posts0 Score288
Shows Promise
Let me start by saying that this game is a genuine stand out even right now. The care for quality is clearly there. Being so early in development at the moment there are some teething issues, but I'll start with the positive. The asset quality (towers, enemies, maps) are very nice and the alley map was very pleasant despite some placeholder models. The core gameplay is simple enough to figure out and pretty seamless once you understand it. The performance is honestly better than one would expect for a TD this early in development. As for its issues, its largely a lack of the core need to really get it off the ground. The biggest being a lack of information to the player. There are currently no descriptions for towers and their upgrades or for the enemy types. This isn't such an issue for the "fast" and "heavy" upgrades as much as it is for the "Pen..." and "Tool path" upgrades. In fact, there is an enemy type (glass) that can only be taken out by a max level pencil tower on the rightmost upgrade path (labeleed the 'tool path') in case you're struggling with them. Otherwise, I had a ton of fun and I WILL be coming back for more DESPITE the current issues. Also, please add the option to start the waves yourself!
Universe Archblade
Member
JoinedApr 2026 Posts0 Score1,378
Shows Promise
Has some solid bones, despite the very small amount of content at the moment. Currently, the highest wave you can reach in hard mode is 39/80, due to the glass capsules only being seen by the lvl-3 fast tower - of which do 0-damage to said capsules. Having the "promising" rating is pretty on point for this one.
Congo Cale
Member
JoinedFeb 2025 Posts0 Score375
Recommended
Needs some more content, but it is great fun so far :)
kathinone
Member
JoinedSep 2024 Posts0 Score545
Recommended
Lots of fun and tons of potential here! I love the capsules
tytimp4_
Member
JoinedSep 2022 Posts109 Score39,948
Recommended
really cool