- Day/night cycle with night lights
- Checkered floor with color accents
- Info panel now pops up on first play
- Your equipped items now show in game
- Names over other players easier to read
- backend stuff
- "DELETE GUID" no longer necessary thanks to FP/Steam auth
- User profiles (WIP) - Leaderboards now open all the user's recent games
- Two new music "genress"
- World theming on the settings panel
- Music sound and depth, songs should be more coherent
- Dev/Info boards now "viewable" for better reading
- Replay board/view
- A bunch of backend and music stuff
- Achievements
- Controller specific bindings
- Avatar animating/walking away when using cabinets
- Duplicate default rotate bindings
- None they're all gone now, game is perfect. 🤌
- Music options
- Board solve/explodiness behavior
- chat being dumb
- remote mp state sync
- gravity/explodiness settings from the cabinet
- Option to follow host/admin music
- Music generation performance
- Music generation variety
- some instruments not existing on some songs
- balance of instruments so volumes match better
- some UI shenanigans
- Might actually be decreasing at this point...
- Ska... infinity ska... Probably too much ska. Sorry about that
- Many egregious security oversights
- Honestly the list of non-issues is still shorter...
- Uses facepunch auth tokens to validate you are really playing via steam
- automatically pulls your account if you previously played on the web client
- Bakcend test server separate from prod
- Assigning a "host" for dedi servers to change instance/cabinets
- stop moving camera when interacting with leadearboards/settings
- camera snap when leaving cabinets and menus
- probably more than before
- Sounds when the cabinets woosh out/in
- Leaderboards are easier to copy gameID's from
- UI panels aren't transparent anymore
- Leaderboards not loading in a lot of cases
- probably more than before
- Host and client settings panels
- settings for world light, marquee light, sound toggles
- host setting to change number of cabinets
- info and dev notes on the wall
- panel interactions are now cursor interactive instead of aimed at from third person
- bad colors on boards
- some backend stuff
- Public matches, you don't even need to be in the same sbox lobby to play with others.
- Enabled multiplayer sbox lobbies
- No need to copy/paste codes to play with friends or strangers.
- A few unrelated bugs on the backend
- Difficulty to entry for multiplayer
- Yup, they're still there.
- I forgot to add chat so it's there now.
- Ragebaiting between games