Update 1: Orders, Perks and the Rush

 Orders and daily jobs, 60 achievements, a collection book, six prestiges with a 30-perk tree, decor, rush trains at the siding, and helping your neighbours. 
 
 Goals beside the money. An orders board now stands on every plot, with three live orders sized to your line ("Ship 40 crates, packed and taped"). Fill them for parts and a cash bonus. Three daily orders change at midnight UTC, and filling a board order each day builds a streak. There are 60 achievements to chase and a collection book of 32 rare items to fill.

Parts, and what they buy. Parts come from goals, yard jobs and rush orders. Spend them at the freight office: bigger plots (three expansions and the annex), 24 decor pieces to place on your plot, and eight machine paints.

Six prestiges and perks. Prestige now goes to six, each with something new to place: new products, the sorter, the bridge, the annex and a premium grade. Every prestige gives stars for a 30-perk tree in three branches: Hands, Line and Yard. Your last layout comes back as a blueprint of ghosts to rebuild piece by piece, or automatically with the right perk.

Rush trains. Once the yard has shipped enough, a train pulls into the rail siding every 20 minutes. Everything the yard ships counts towards the rush, and items carried to the train count twice. Fill it together for money and parts.

Help your neighbours. Work a bench on another player's plot: they get the step, you get a share. Name your plot on its sign, or close it to helpers with a tap.

Fixes: you can no longer get stuck between machines, benches and signs, and if you ever do, the game frees you. The street board pages through the top makers of each product, toasts show everything you earn, and many small fixes. 
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