Hi everyone, and welcome to Spikey Adventure!
This is my vision of a 2D platformer that grows together with its players. The heart of the game is simple: a little cactus in a pot, a lot of saws and spikes, and the challenge of reaching the water drop at the end of every level. The real goal, though, is to build something driven by its community.
That is why the level editor is not a side feature, it is the core of the game. Everything I use to build the campaign is in your hands too. You can create your own levels, publish them on the Workshop, play what others have made and like your favourites. Some of the best creations may even end up in the Featured tab.
What you see today is only the beginning. New elements will arrive over time, new hazards, new enemies, new mechanics and new places to explore, and the game will keep expanding level after level. Your feedback will play a big part in deciding what comes next, so please tell me what you love, what you would change and what you would like to see.
I am also looking for help. If you are an artist or someone who makes music and sound effects and you like the idea of Spikey, I would be really happy to have you on board. Leave a comment or send me a message here on s&box, and let's talk.
Thanks for playing, and good luck out there. You will need it!
Garnockcode