Early Access 0.3.0 - New City, New Rides Update

0.3.0
10 June 2026
42 changes in this update

Added

10 changes
  • New city map foundation for GetToWork

  • New realistic vehicle driving system for all player vehicles

  • New garage vehicle driving behavior using the realistic system

  • New vehicle recall behavior using the realistic system

  • New vehicle save and load support for the rebuilt vehicle system

  • New vehicle tier tuning with stronger speed progression

  • New welcome message for v0.3.0

  • New player guidance recommending a fresh character reset for the best experience

  • New release notes, guide text, and storefront updates for v0.3.0

  • New foundation for future city districts and larger job paths

Improved

10 changes
  • Improved vehicle acceleration, reverse speed, max speed, and handling feel

  • Improved vehicle grounding so cars stay more stable on city roads

  • Improved vehicle progression so higher-tier cars feel more rewarding

  • Improved garage, spawn, recall, and ownership flow for player vehicles

  • Improved city cleanup task flow for the new map

  • Improved litter and leaf spawning density for a more active city

  • Improved delivery routing foundation for the new city layout

  • Improved save compatibility for vehicle ownership and active vehicles

  • Improved HUD and release-facing text for the new update

  • Improved overall performance, logging, and release stability

Fixed

10 changes
  • Fixed player vehicles still using the old arcade driving system in some real gameplay paths

  • Fixed garage-bought vehicles not using the new realistic driving system

  • Fixed vehicle recall and spawn paths not always using the correct vehicle system

  • Fixed vehicle grounding issues that could cause floating, bouncing, or unstable movement

  • Fixed reverse driving being too weak on some vehicles

  • Fixed vehicle tier speed scaling not feeling noticeable enough

  • Fixed several vehicle save, load, and ownership edge cases

  • Fixed release debug spam that was too noisy for normal play

  • Fixed multiple v0.3.0 version, guide, and changelist references

  • Fixed several release polish issues found during final v0.3.0 preparation

Removed

5 changes
  • Removed the old arcade driving system from normal player vehicle runtime use

  • Removed outdated v0.2.1 storefront and update text

  • Removed old public-facing references to v0.3.0 being in progress

  • Removed outdated vehicle prototype wording from release-facing text

  • Removed unnecessary release debug noise where safe

Known Issues

7 changes
  • v0.3.0 is a major foundation update, so a fresh character reset is highly recommended for the best experience

  • Existing saves should continue to work where possible, but older saves may not feel as clean as starting fresh

  • Some job placement, cleanup spawning, and city layout balance may continue to change during Early Access

  • Some future job districts and larger job paths are not live yet

  • Vehicle balance may continue to be adjusted based on player feedback

  • Multiplayer is supported, but some edge cases may still appear during Early Access

  • Join the Discord through the link on the store page to report bugs, give feedback, and follow future updates