s&
info
About
info
About s&box
newspaper
Latest News
published_with_changes
Changes
map
Roadmap
monitoring
Metrics
games
Games
sports_esports
Browse Games
explore
Discover Games
category
Workshop
sports_esports
Games
landscape
Maps
view_in_ar
Models
texture
Materials
apparel
Clothing
construction
More..
forum
Forum
menu_book
Learn
docs
Documentation
api
Api Reference
school
Tutorials
manage_search
Code Search
input
Log in with Steam
chevron_left
Change Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية
GetToWork | Early Access 0.4.0
Released
by
Gary Max
game
updated
14 Days Ago
740.7MB
thumb_up_alt
36
thumb_down_alt
7
favorite
40
library_books
0
home
Details
newspaper
News
history
Changes
forum
Forum
reviews
Review
23
query_stats
Metrics
leaderboard
Player Counts
GetToWork | Early Access 0.4.0
Changes
Early Access 0.3.0 - New City, New Rides Update
Early Access 0.3.0 - New City, New Rides Update
A changelist for GetToWork | Early Access 0.4.0.
Early Access 0.3.0 - New City, New Rides Update
0.3.0
10 June 2026
🎁
Added
New city map foundation for GetToWork
New realistic vehicle driving system for all player vehicles
New garage vehicle driving behavior using the realistic system
New vehicle recall behavior using the realistic system
New vehicle save and load support for the rebuilt vehicle system
New vehicle tier tuning with stronger speed progression
New welcome message for v0.3.0
New player guidance recommending a fresh character reset for the best experience
New release notes, guide text, and storefront updates for v0.3.0
New foundation for future city districts and larger job paths
🧼
Improved
Improved vehicle acceleration, reverse speed, max speed, and handling feel
Improved vehicle grounding so cars stay more stable on city roads
Improved vehicle progression so higher-tier cars feel more rewarding
Improved garage, spawn, recall, and ownership flow for player vehicles
Improved city cleanup task flow for the new map
Improved litter and leaf spawning density for a more active city
Improved delivery routing foundation for the new city layout
Improved save compatibility for vehicle ownership and active vehicles
Improved HUD and release-facing text for the new update
Improved overall performance, logging, and release stability
🪛
Fixed
Fixed player vehicles still using the old arcade driving system in some real gameplay paths
Fixed garage-bought vehicles not using the new realistic driving system
Fixed vehicle recall and spawn paths not always using the correct vehicle system
Fixed vehicle grounding issues that could cause floating, bouncing, or unstable movement
Fixed reverse driving being too weak on some vehicles
Fixed vehicle tier speed scaling not feeling noticeable enough
Fixed several vehicle save, load, and ownership edge cases
Fixed release debug spam that was too noisy for normal play
Fixed multiple v0.3.0 version, guide, and changelist references
Fixed several release polish issues found during final v0.3.0 preparation
🚯
Removed
Removed the old arcade driving system from normal player vehicle runtime use
Removed outdated v0.2.1 storefront and update text
Removed old public-facing references to v0.3.0 being in progress
Removed outdated vehicle prototype wording from release-facing text
Removed unnecessary release debug noise where safe
⚠️
Known Issues
v0.3.0 is a major foundation update, so a fresh character reset is highly recommended for the best experience
Existing saves should continue to work where possible, but older saves may not feel as clean as starting fresh
Some job placement, cleanup spawning, and city layout balance may continue to change during Early Access
Some future job districts and larger job paths are not live yet
Vehicle balance may continue to be adjusted based on player feedback
Multiplayer is supported, but some edge cases may still appear during Early Access
Join the Discord through the link on the store page to report bugs, give feedback, and follow future updates