Union Works

1.0.0
8 September 2026
46 changes in this update

Added

8 changes
  • Released the Street Vac as a full Sanitation work vehicle.

  • Released the Courier Van as a full Courier work vehicle.

  • Added Greenway Renewal specialist work for Grounds.

  • Added Express Route specialist work for Courier.

  • Added vehicle handbrake controls.

  • Added overturned vehicle recovery.

  • Added a refreshed welcome experience and contextual tutorial flow.

  • Added Union Works update branding and returning-player update information.

Improved

11 changes
  • Redesigned the HUD, menus, work board, Garage, notifications, and progression presentation.

  • Improved the compass with smoother movement, cleaner markers, and better objective priority.

  • Improved vehicle controls, vehicle HUD readability, and Garage purchase, Set Active, and Recall flow.

  • Improved career, rank, unlock, and work-order information.

  • Improved Street Vac and Courier Van presentation and usability.

  • Improved onboarding, Guide, Handbook, and player-facing descriptions.

  • Improved startup memory usage and general performance.

  • Improved vehicle model optimization with better LOD behavior.

  • Improved save, recovery, networking, and profile reliability.

  • Improved Admin tools with better organization, larger value controls, and clearer actions.

  • Improved UI scaling so GetToWork respects normal S&box client display settings.

Fixed

15 changes
  • Fixed tutorial progress incorrectly completing on unfinished profiles.

  • Fixed tutorial reward panels being dismissed incorrectly.

  • Fixed vehicle mounting cooldown issues after scene reloads.

  • Fixed missing vehicle wheel replication on remote clients.

  • Fixed vehicle wheel suspension visuals not matching host state.

  • Fixed unauthorized vehicle spawn and recall requests.

  • Fixed live Courier delivery state not replicating correctly.

  • Fixed Courier cargo ownership and claim return edge cases.

  • Fixed Garage actions being hidden at the bottom of vehicle pages.

  • Fixed unreadable vehicle control HUD layout.

  • Fixed notification overlap and clipping.

  • Fixed work-order layout and text wrapping issues.

  • Fixed profile warning panels being obscured by vehicle previews.

  • Fixed development resolution tooling affecting editor Play presentation.

  • Fixed outdated Early Access, development, and unavailable-feature text throughout the game.

Removed

7 changes
  • Removed the Courier Van developer recall gate.

  • Removed outdated “gameplay coming later” messaging.

  • Removed old Early Access v0.4.0 / Civic Upgrade player-facing information.

  • Removed obsolete Civic Upgrade and Night Shift branding remnants.

  • Removed duplicate Garage recall controls and redundant mounted prompts.

  • Removed old development roadmap promises from player-facing menus.

  • Kept unfinished Leaf Sweeper content hidden from the shipping player catalog.

Known Issues

5 changes
  • Some multiplayer edge cases may still need additional tuning.

  • Performance can vary depending on hardware, graphics settings, and Union City scene complexity.

  • Controller and remapped-input coverage may not be fully verified across every configuration.

  • Some late-game career progression and premium contracts may receive additional balancing in future updates.

  • Minor visual or UI issues may still appear at unusual resolutions or display scaling settings.