Mouse scroll wheel cycles Litter, Leaves, and Delivery (ToolHolder.cs). Keys 1/2/3 and toolbar clicks still work
Worker nameplates (WorkerNameplatesHud.razor): floating name, level, prestige chip, and tool label above each player
Voice activity glow on nameplates when a player is talking (push to talk V)
Delivery pool scaling (DeliveryPoolScaling.cs): max active jobs grow with connected workers and crew delivery tiers
Depot interact prompt shows scaled pool cap and ready job count
One-time What's New overlay (WhatsNewManager, WhatsNewContent) when save version is behind GameVersion
Progression advisor (ProgressionAdvisor.cs): next shop goal, rebirth gate, and closest achievement on Stats tab
Tutorial gold star marker on the top compass bar during guided steps
Achievement system (AchievementManager, AchievementDefinitions, AchievementIds) on Game Manager
24 achievements: litter/leaf jobs, delivery milestones, shop upgrades, level gates, tutorial graduate, and two secret feats
Player save field unlockedAchievements (string array per Steam ID, saved immediately on unlock)
Achievements tab in pause menu (M / Esc) and post-tutorial town menu with frosted-glass card grid
Category filter tabs (All, Jobs, Delivery, Economy, Progression, Tutorial, Secret)
HUD toast on unlock: title + description, amber border, 4 second auto-dismiss
Retroactive unlock on profile load for lifetime stats, level, tools, and prestige already met
LeaderboardManager on Game Manager: throttled platform submits, retroactive sync on profile load, in-session board builder
Seven leaderboard tabs: Total Earned, Deliveries, Litter, Leaves, Level, Tool Tier, Prestige
LeaderboardUI.razor in pause menu and town menu: rank, player name, stat value, local row highlight
Global top 10 from s&box platform plus your rank when outside the top 10
Multiplayer lobby board: all connected players ranked from synced PlayerStats fields
Tutorial instructions reference the top compass bar gold star instead of a center-screen arrow
Active deliveries use the top compass bar red ! marker; drop-off names stay on the top-right task card
HudOverlayGate overlay priority: patch notes block tutorial and ambient HUD until dismissed
Guide tab and What's New copy updated for scroll wheel tool switching, unified compass, and delivery pool scaling
What's New and tutorial defer until patch notes are dismissed on first 0.1.5 load
DeliveryManager.GetDisplayNameForKey() avoids per-frame scene scans for drop-off names
Compass bin and depot lists cached per sim tick for smoother HUD rebuilds
Nameplate voice smoothing runs in OnUpdate instead of during BuildHash
First-load UI stacking when patch notes, tutorial, and HUD appeared at once
Tutorial SKIP button disappearing when a compass target could not resolve
Tutorial delivery compass star pointing at the wrong package when carrying multiple jobs
Tutorial star turning green at close range (now stays gold with gold pulse)
Tutorial Find Bin step showing bin B marker instead of gold star (tutorial mode shows star only)
Worker nameplates too small or broken when using world-space panels (now screen-space HUD)
Patch notes: TAB frees cursor, ENTER (Chat action) dismisses without mouse
Duplicate circular delivery compass panel from the right HUD (navigation handled by top compass bar only)
World-space WorkerNameplateUI bootstrap approach (replaced by screen-space HUD)
Achievements "Coming in v0.2.0" placeholder in pause menu and town menu
Leaderboard Coming Soon skeleton overlay in pause menu and town menu
Global leaderboards require stats created on sbox.game (STATS_PLATFORM_SETUP.md) and a published live session (not editor play)
Solo play shows global board only; lobby board appears when 2+ workers are connected
Platform leaderboard data can lag a few minutes after stat submits
Graduate achievement only unlocks when tutorial reward is granted (skipped tutorials do not count)