Early Access - The Crew Update
0.1.5
6 June 2026
🎁 Added
  • Mouse scroll wheel cycles Litter, Leaves, and Delivery (ToolHolder.cs). Keys 1/2/3 and toolbar clicks still work
  • Worker nameplates (WorkerNameplatesHud.razor): floating name, level, prestige chip, and tool label above each player
  • Voice activity glow on nameplates when a player is talking (push to talk V)
  • Delivery pool scaling (DeliveryPoolScaling.cs): max active jobs grow with connected workers and crew delivery tiers
  • Depot interact prompt shows scaled pool cap and ready job count
  • One-time What's New overlay (WhatsNewManager, WhatsNewContent) when save version is behind GameVersion
  • Progression advisor (ProgressionAdvisor.cs): next shop goal, rebirth gate, and closest achievement on Stats tab
  • Tutorial gold star marker on the top compass bar during guided steps
  • Achievement system (AchievementManager, AchievementDefinitions, AchievementIds) on Game Manager
  • 24 achievements: litter/leaf jobs, delivery milestones, shop upgrades, level gates, tutorial graduate, and two secret feats
  • Player save field unlockedAchievements (string array per Steam ID, saved immediately on unlock)
  • Achievements tab in pause menu (M / Esc) and post-tutorial town menu with frosted-glass card grid
  • Category filter tabs (All, Jobs, Delivery, Economy, Progression, Tutorial, Secret)
  • HUD toast on unlock: title + description, amber border, 4 second auto-dismiss
  • Retroactive unlock on profile load for lifetime stats, level, tools, and prestige already met
  • LeaderboardManager on Game Manager: throttled platform submits, retroactive sync on profile load, in-session board builder
  • Seven leaderboard tabs: Total Earned, Deliveries, Litter, Leaves, Level, Tool Tier, Prestige
  • LeaderboardUI.razor in pause menu and town menu: rank, player name, stat value, local row highlight
  • Global top 10 from s&box platform plus your rank when outside the top 10
  • Multiplayer lobby board: all connected players ranked from synced PlayerStats fields
🧼 Improved
  • Tutorial instructions reference the top compass bar gold star instead of a center-screen arrow
  • Active deliveries use the top compass bar red ! marker; drop-off names stay on the top-right task card
  • HudOverlayGate overlay priority: patch notes block tutorial and ambient HUD until dismissed
  • Guide tab and What's New copy updated for scroll wheel tool switching, unified compass, and delivery pool scaling
  • What's New and tutorial defer until patch notes are dismissed on first 0.1.5 load
  • DeliveryManager.GetDisplayNameForKey() avoids per-frame scene scans for drop-off names
  • Compass bin and depot lists cached per sim tick for smoother HUD rebuilds
  • Nameplate voice smoothing runs in OnUpdate instead of during BuildHash
🪛 Fixed
  • First-load UI stacking when patch notes, tutorial, and HUD appeared at once
  • Tutorial SKIP button disappearing when a compass target could not resolve
  • Tutorial delivery compass star pointing at the wrong package when carrying multiple jobs
  • Tutorial star turning green at close range (now stays gold with gold pulse)
  • Tutorial Find Bin step showing bin B marker instead of gold star (tutorial mode shows star only)
  • Worker nameplates too small or broken when using world-space panels (now screen-space HUD)
  • Patch notes: TAB frees cursor, ENTER (Chat action) dismisses without mouse
🚯 Removed
  • Duplicate circular delivery compass panel from the right HUD (navigation handled by top compass bar only)
  • World-space WorkerNameplateUI bootstrap approach (replaced by screen-space HUD)
  • Achievements "Coming in v0.2.0" placeholder in pause menu and town menu
  • Leaderboard Coming Soon skeleton overlay in pause menu and town menu
⚠️ Known Issues
  • Global leaderboards require stats created on sbox.game (STATS_PLATFORM_SETUP.md) and a published live session (not editor play)
  • Solo play shows global board only; lobby board appears when 2+ workers are connected
  • Platform leaderboard data can lag a few minutes after stat submits
  • Graduate achievement only unlocks when tutorial reward is granted (skipped tutorials do not count)