Early Access

0.1.0
6 June 2026
40 changes in this update

Added

17 changes
  • Three core town jobs: litter, leaves, and delivery

  • Litter loop: pick up trash, carry it, dump at bins for payout

  • Leaf piles that respawn across the map for steady XP

  • Delivery depot with shared job pool and compass drop-off tracking

  • Shopkeeper NPC with three upgrade paths (litter, leaves, delivery)

  • Tool tiers from Hands through endgame gear on each path

  • Six-step guided tutorial for new players

  • Tutorial reward: +$100, free Plastic Bag, +200 XP

  • Player menu with Guide and Stats tabs

  • Rebirth system with stacking permanent bonuses

  • Full HUD: coins, XP, level, tool bar, interact prompts, and compass strip

  • Push-to-talk voice chat (hold V) with who is talking indicator

  • Persistent saves for coins, level, tools, and lifetime stats

  • Ambient NPC pedestrians around town

  • Placeable litter bins, delivery depot, shop zone, and drop-off points

  • Built-in text chat

  • Multiplayer support up to 64 players on a shared map

Improved

7 changes
  • Tutorial flow rewritten with welcome guide, version badge, and roadmap sidebar

  • Shop tutorial step now completes when you close the shop after browsing

  • Compass markers use camera-relative bearing so POIs show on both sides of the bar

  • Delivery compass and HUD needle track the active drop-off per job

  • Spawn balance tuned: more leaf piles, less litter on the map

  • XP curve adjusted for a smoother early progression (500 to 180 per level step)

  • Interact prompts and glowing E markers when you are in range

Fixed

9 changes
  • Litter with hands no longer pays on pickup; payout only happens at the bin

  • Tutorial step 6 soft-lock when completing deliveries

  • Tutorial shop step conflicting with shop open state

  • Player menu not opening (PlayerMenuUI missing from HUD scene)

  • HashCode.Combine compile errors in TutorialUI and GameHud

  • Compass markers disappearing when looking left of objectives

  • Duplicate ShopManager on GameManager removed (shop lives on ShopZone only)

  • Delivery drop-off keys made unique to prevent wrong compass targets

  • Version badge no longer stretches full width with divider through text

Removed

2 changes
  • Duplicate ShopManager component from GameManager (shop is only on ShopZone)

  • Debug admin panel and console commands for non-admin players

Known Issues

5 changes
  • Leaderboard and Settings tabs show Coming Soon placeholders

  • Held tool world models (bag, blower, cart) not visible yet

  • Premium work zones, timed challenges, and castle district are on the roadmap

  • Some placeable colliders may need scale fixes in the editor if interact range feels off

  • Report bugs and feedback on the package page or in Discord