Three core town jobs: litter, leaves, and delivery
Litter loop: pick up trash, carry it, dump at bins for payout
Leaf piles that respawn across the map for steady XP
Delivery depot with shared job pool and compass drop-off tracking
Shopkeeper NPC with three upgrade paths (litter, leaves, delivery)
Tool tiers from Hands through endgame gear on each path
Six-step guided tutorial for new players
Tutorial reward: +$100, free Plastic Bag, +200 XP
Player menu with Guide and Stats tabs
Rebirth system with stacking permanent bonuses
Full HUD: coins, XP, level, tool bar, interact prompts, and compass strip
Push-to-talk voice chat (hold V) with who is talking indicator
Persistent saves for coins, level, tools, and lifetime stats
Ambient NPC pedestrians around town
Placeable litter bins, delivery depot, shop zone, and drop-off points
Built-in text chat
Multiplayer support up to 64 players on a shared map
Tutorial flow rewritten with welcome guide, version badge, and roadmap sidebar
Shop tutorial step now completes when you close the shop after browsing
Compass markers use camera-relative bearing so POIs show on both sides of the bar
Delivery compass and HUD needle track the active drop-off per job
Spawn balance tuned: more leaf piles, less litter on the map
XP curve adjusted for a smoother early progression (500 to 180 per level step)
Interact prompts and glowing E markers when you are in range
Litter with hands no longer pays on pickup; payout only happens at the bin
Tutorial step 6 soft-lock when completing deliveries
Tutorial shop step conflicting with shop open state
Player menu not opening (PlayerMenuUI missing from HUD scene)
HashCode.Combine compile errors in TutorialUI and GameHud
Compass markers disappearing when looking left of objectives
Duplicate ShopManager on GameManager removed (shop lives on ShopZone only)
Delivery drop-off keys made unique to prevent wrong compass targets
Version badge no longer stretches full width with divider through text
Duplicate ShopManager component from GameManager (shop is only on ShopZone)
Debug admin panel and console commands for non-admin players
Leaderboard and Settings tabs show Coming Soon placeholders
Held tool world models (bag, blower, cart) not visible yet
Premium work zones, timed challenges, and castle district are on the roadmap
Some placeable colliders may need scale fixes in the editor if interact range feels off
Report bugs and feedback on the package page or in Discord