- Three core town jobs: litter, leaves, and delivery
- Litter loop: pick up trash, carry it, dump at bins for payout
- Leaf piles that respawn across the map for steady XP
- Delivery depot with shared job pool and compass drop-off tracking
- Shopkeeper NPC with three upgrade paths (litter, leaves, delivery)
- Tool tiers from Hands through endgame gear on each path
- Six-step guided tutorial for new players
- Tutorial reward: +$100, free Plastic Bag, +200 XP
- Player menu with Guide and Stats tabs
- Rebirth system with stacking permanent bonuses
- Full HUD: coins, XP, level, tool bar, interact prompts, and compass strip
- Push-to-talk voice chat (hold V) with who is talking indicator
- Persistent saves for coins, level, tools, and lifetime stats
- Ambient NPC pedestrians around town
- Placeable litter bins, delivery depot, shop zone, and drop-off points
- Built-in text chat
- Multiplayer support up to 64 players on a shared map
- Tutorial flow rewritten with welcome guide, version badge, and roadmap sidebar
- Shop tutorial step now completes when you close the shop after browsing
- Compass markers use camera-relative bearing so POIs show on both sides of the bar
- Delivery compass and HUD needle track the active drop-off per job
- Spawn balance tuned: more leaf piles, less litter on the map
- XP curve adjusted for a smoother early progression (500 to 180 per level step)
- Interact prompts and glowing E markers when you are in range
- Litter with hands no longer pays on pickup; payout only happens at the bin
- Tutorial step 6 soft-lock when completing deliveries
- Tutorial shop step conflicting with shop open state
- Player menu not opening (PlayerMenuUI missing from HUD scene)
- HashCode.Combine compile errors in TutorialUI and GameHud
- Compass markers disappearing when looking left of objectives
- Duplicate ShopManager on GameManager removed (shop lives on ShopZone only)
- Delivery drop-off keys made unique to prevent wrong compass targets
- Version badge no longer stretches full width with divider through text
- Duplicate ShopManager component from GameManager (shop is only on ShopZone)
- Debug admin panel and console commands for non-admin players
- Leaderboard and Settings tabs show Coming Soon placeholders
- Held tool world models (bag, blower, cart) not visible yet
- Premium work zones, timed challenges, and castle district are on the roadmap
- Some placeable colliders may need scale fixes in the editor if interact range feels off
- Report bugs and feedback on the package page or in Discord