Early Access
0.1.0
6 June 2026
🎁 Added
  • Three core town jobs: litter, leaves, and delivery
  • Litter loop: pick up trash, carry it, dump at bins for payout
  • Leaf piles that respawn across the map for steady XP
  • Delivery depot with shared job pool and compass drop-off tracking
  • Shopkeeper NPC with three upgrade paths (litter, leaves, delivery)
  • Tool tiers from Hands through endgame gear on each path
  • Six-step guided tutorial for new players
  • Tutorial reward: +$100, free Plastic Bag, +200 XP
  • Player menu with Guide and Stats tabs
  • Rebirth system with stacking permanent bonuses
  • Full HUD: coins, XP, level, tool bar, interact prompts, and compass strip
  • Push-to-talk voice chat (hold V) with who is talking indicator
  • Persistent saves for coins, level, tools, and lifetime stats
  • Ambient NPC pedestrians around town
  • Placeable litter bins, delivery depot, shop zone, and drop-off points
  • Built-in text chat
  • Multiplayer support up to 64 players on a shared map
🧼 Improved
  • Tutorial flow rewritten with welcome guide, version badge, and roadmap sidebar
  • Shop tutorial step now completes when you close the shop after browsing
  • Compass markers use camera-relative bearing so POIs show on both sides of the bar
  • Delivery compass and HUD needle track the active drop-off per job
  • Spawn balance tuned: more leaf piles, less litter on the map
  • XP curve adjusted for a smoother early progression (500 to 180 per level step)
  • Interact prompts and glowing E markers when you are in range
🪛 Fixed
  • Litter with hands no longer pays on pickup; payout only happens at the bin
  • Tutorial step 6 soft-lock when completing deliveries
  • Tutorial shop step conflicting with shop open state
  • Player menu not opening (PlayerMenuUI missing from HUD scene)
  • HashCode.Combine compile errors in TutorialUI and GameHud
  • Compass markers disappearing when looking left of objectives
  • Duplicate ShopManager on GameManager removed (shop lives on ShopZone only)
  • Delivery drop-off keys made unique to prevent wrong compass targets
  • Version badge no longer stretches full width with divider through text
🚯 Removed
  • Duplicate ShopManager component from GameManager (shop is only on ShopZone)
  • Debug admin panel and console commands for non-admin players
⚠️ Known Issues
  • Leaderboard and Settings tabs show Coming Soon placeholders
  • Held tool world models (bag, blower, cart) not visible yet
  • Premium work zones, timed challenges, and castle district are on the roadmap
  • Some placeable colliders may need scale fixes in the editor if interact range feels off
  • Report bugs and feedback on the package page or in Discord