Pause menu overlay with vertical sidebar: Stats (default), Guide, Leaderboard placeholder, Settings
Pause input: M, Esc (Cancel), and middle mouse (PlayerMenuAlt)
Settings Manager on Game Manager: loads/saves settings/local_settings.json via FileSystem.Data (device-local, not per Steam ID)
Settings panel: master, SFX, and music volume; mouse sensitivity; invert Y; tutorial hints; floating coin popups; UI scale 90%, 100%, 110%
Re-watch tutorial from settings (TutorialManager.RestartTutorialForReview(), no coin, XP, or Plastic Bag reward)
Reset save from settings with confirm dialog (deletes saves/player_{steamId}.json, reloads fresh profile)
Nearest litterbin compass hint when carrying trash (tutorial and idle HUD)
Hold-E prompt on leaf piles when in range
HUD UI scale: compass bar and bottom toolbar stay horizontally centered at 90%, 100%, and 110%
Coin wallet pill moved to top-left under level/XP (frees top-right for tasks)
Pause menu and settings use vertical sidebar layout; Stats tab opens first after tutorial
GameAudio SFX volume respects master and SFX multipliers
Background music volume respects master and music multipliers; ducks while pause, town menu, or shop is open
Session fallback hints respect Show Tutorial Hints toggle
Floating coin popups and first-coin HUD pulse respect Show Floating Coin Popups toggle
Mouse sensitivity applies via PlayerController.LookSensitivity multiplier (prefab baseline preserved)
Full controls reference lives in pause menu Guide tab only (removed cluttered HUD control lines)
Compass shows a single center forward tick (no duplicate line)
Invert Y toggle now inverts vertical look via PlayerController.IEvents
UI scale 100% now correctly resets HUD transform styles (no longer stuck at previous scale)
Mouse sensitivity slider snaps to 5% steps (no odd values like 109% or 155%)
Reset-save confirm dialog no longer bleeds through pause menu backdrop
Tutorial guide roadmap layout no longer jumbled at narrow widths
Hard-to-read duplicate control hints under the HUD menu button
Achievements and leaderboards remain placeholders (planned v0.2.0)
Leaderboard tab in the town menu is still a Coming Soon skeleton