Early Access - Game Settings Update

0.1.3
6 June 2026
26 changes in this update

Added

8 changes
  • Pause menu overlay with vertical sidebar: Stats (default), Guide, Leaderboard placeholder, Settings

  • Pause input: M, Esc (Cancel), and middle mouse (PlayerMenuAlt)

  • Settings Manager on Game Manager: loads/saves settings/local_settings.json via FileSystem.Data (device-local, not per Steam ID)

  • Settings panel: master, SFX, and music volume; mouse sensitivity; invert Y; tutorial hints; floating coin popups; UI scale 90%, 100%, 110%

  • Re-watch tutorial from settings (TutorialManager.RestartTutorialForReview(), no coin, XP, or Plastic Bag reward)

  • Reset save from settings with confirm dialog (deletes saves/player_{steamId}.json, reloads fresh profile)

  • Nearest litterbin compass hint when carrying trash (tutorial and idle HUD)

  • Hold-E prompt on leaf piles when in range

Improved

10 changes
  • HUD UI scale: compass bar and bottom toolbar stay horizontally centered at 90%, 100%, and 110%

  • Coin wallet pill moved to top-left under level/XP (frees top-right for tasks)

  • Pause menu and settings use vertical sidebar layout; Stats tab opens first after tutorial

  • GameAudio SFX volume respects master and SFX multipliers

  • Background music volume respects master and music multipliers; ducks while pause, town menu, or shop is open

  • Session fallback hints respect Show Tutorial Hints toggle

  • Floating coin popups and first-coin HUD pulse respect Show Floating Coin Popups toggle

  • Mouse sensitivity applies via PlayerController.LookSensitivity multiplier (prefab baseline preserved)

  • Full controls reference lives in pause menu Guide tab only (removed cluttered HUD control lines)

  • Compass shows a single center forward tick (no duplicate line)

Fixed

5 changes
  • Invert Y toggle now inverts vertical look via PlayerController.IEvents

  • UI scale 100% now correctly resets HUD transform styles (no longer stuck at previous scale)

  • Mouse sensitivity slider snaps to 5% steps (no odd values like 109% or 155%)

  • Reset-save confirm dialog no longer bleeds through pause menu backdrop

  • Tutorial guide roadmap layout no longer jumbled at narrow widths

Removed

1 change
  • Hard-to-read duplicate control hints under the HUD menu button

Known Issues

2 changes
  • Achievements and leaderboards remain placeholders (planned v0.2.0)

  • Leaderboard tab in the town menu is still a Coming Soon skeleton