Early Access - Civic Upgrade

0.4.0
12 June 2026
52 changes in this update

Added

11 changes
  • New Union City Night Shift visual direction.

  • New GetToWork logo, square icon, thumbnails, and loading screen.

  • New Worker Hub layout with player status, next recommended upgrade, active route info, daily challenge preview, achievement preview, roadmap preview, and lifetime work stats.

  • New Civic Glass style system for menus and HUD panels.

  • New Guide section with What’s New, Handbook, Roadmap, and Community pages.

  • New Town Supply Co. terminal layout for tools, delivery gear, leaf tools, and shift supplies.

  • New Town Garage purchase terminal layout for vehicle progression.

  • New pause Garage management layout for active vehicle and recall flow.

  • New compact gameplay HUD with worker status, current work card, compass, clock, and equipment dock.

  • New performance recording and export improvements for diagnosing frame pacing, spawns, HUD rebuilds, and task density.

  • New release documentation and publish checklist for v0.4.0.

Improved

14 changes
  • Improved overall UI readability and hierarchy.

  • Improved HUD layout so work info, compass info, wallet, level, and equipped tools are easier to read.

  • Improved compass and task display behavior.

  • Improved tool dock stability and visual selection treatment.

  • Improved Guide page structure and naming.

  • Improved Settings screen spacing and control alignment.

  • Improved Town Supply item selection, item state display, and category readability.

  • Improved Town Garage vehicle details and no-art fleet dossier layout.

  • Improved text spacing across menus and HUD cards.

  • Improved performance instrumentation for stutter and hitch tracking.

  • Improved TaskSpawner behavior to reduce unnecessary spawn churn.

  • Improved spawn rejection handling and perf counters.

  • Improved save and performance safety checks.

  • Improved Union City presentation with stronger civic, public works, and night shift branding.

Fixed

15 changes
  • Fixed multiple UI layout issues from the previous update work.

  • Fixed Guide pages showing large empty panels and clipped content.

  • Fixed inner Guide tab naming conflict by using Handbook.

  • Fixed duplicate or redundant task information in the HUD.

  • Fixed delivery task titles truncating common destination names too aggressively.

  • Fixed Settings helper text overlapping nearby rows.

  • Fixed Town Garage recall row spacing.

  • Fixed visible glued text such as title/subtitle collisions.

  • Fixed player-facing em dash usage in release-facing text.

  • Fixed corrupted or debug-looking item strings in shop and owned tools displays.

  • Fixed fake vehicle preview placeholders.

  • Fixed several places where selected, owned, available, and locked states were unclear.

  • Fixed performance issues caused by excessive task spawn churn.

  • Fixed performance reporting so frame spikes and system counters are easier to inspect.

  • Fixed several potential UI rebuild and compass update hot spots.

Removed

7 changes
  • Removed old placeholder-style vehicle preview blocks.

  • Removed broken glyph-style UI experiments.

  • Removed redundant Route Compass label text.

  • Removed confusing duplicate Guide tab naming.

  • Removed player-facing em dashes from v0.4.0 release text.

  • Removed or gated noisy debug/performance logging from normal play where applicable.

  • Removed several old v0.3.x style menu patterns where they conflicted with the v0.4.0 UI direction.

Known Issues

5 changes
  • Performance is improved, but some systems are still being monitored for occasional frame-time spikes in Union City.

  • Multiplayer performance may vary by host machine, player count, and current task density.

  • Some UI panels may continue to receive small polish updates after v0.4.0.

  • Vehicle visuals are still no-art dossier based in the garage UI. This avoids fake previews until proper vehicle presentation is ready.

  • GetToWork is still Early Access, so balance, task density, vehicle tuning, and UI polish will continue to improve.