Early Access - Civic Upgrade
0.4.0
12 June 2026
🎁 Added
  • New Union City Night Shift visual direction.
  • New GetToWork logo, square icon, thumbnails, and loading screen.
  • New Worker Hub layout with player status, next recommended upgrade, active route info, daily challenge preview, achievement preview, roadmap preview, and lifetime work stats.
  • New Civic Glass style system for menus and HUD panels.
  • New Guide section with What’s New, Handbook, Roadmap, and Community pages.
  • New Town Supply Co. terminal layout for tools, delivery gear, leaf tools, and shift supplies.
  • New Town Garage purchase terminal layout for vehicle progression.
  • New pause Garage management layout for active vehicle and recall flow.
  • New compact gameplay HUD with worker status, current work card, compass, clock, and equipment dock.
  • New performance recording and export improvements for diagnosing frame pacing, spawns, HUD rebuilds, and task density.
  • New release documentation and publish checklist for v0.4.0.
🧼 Improved
  • Improved overall UI readability and hierarchy.
  • Improved HUD layout so work info, compass info, wallet, level, and equipped tools are easier to read.
  • Improved compass and task display behavior.
  • Improved tool dock stability and visual selection treatment.
  • Improved Guide page structure and naming.
  • Improved Settings screen spacing and control alignment.
  • Improved Town Supply item selection, item state display, and category readability.
  • Improved Town Garage vehicle details and no-art fleet dossier layout.
  • Improved text spacing across menus and HUD cards.
  • Improved performance instrumentation for stutter and hitch tracking.
  • Improved TaskSpawner behavior to reduce unnecessary spawn churn.
  • Improved spawn rejection handling and perf counters.
  • Improved save and performance safety checks.
  • Improved Union City presentation with stronger civic, public works, and night shift branding.
🪛 Fixed
  • Fixed multiple UI layout issues from the previous update work.
  • Fixed Guide pages showing large empty panels and clipped content.
  • Fixed inner Guide tab naming conflict by using Handbook.
  • Fixed duplicate or redundant task information in the HUD.
  • Fixed delivery task titles truncating common destination names too aggressively.
  • Fixed Settings helper text overlapping nearby rows.
  • Fixed Town Garage recall row spacing.
  • Fixed visible glued text such as title/subtitle collisions.
  • Fixed player-facing em dash usage in release-facing text.
  • Fixed corrupted or debug-looking item strings in shop and owned tools displays.
  • Fixed fake vehicle preview placeholders.
  • Fixed several places where selected, owned, available, and locked states were unclear.
  • Fixed performance issues caused by excessive task spawn churn.
  • Fixed performance reporting so frame spikes and system counters are easier to inspect.
  • Fixed several potential UI rebuild and compass update hot spots.
🚯 Removed
  • Removed old placeholder-style vehicle preview blocks.
  • Removed broken glyph-style UI experiments.
  • Removed redundant Route Compass label text.
  • Removed confusing duplicate Guide tab naming.
  • Removed player-facing em dashes from v0.4.0 release text.
  • Removed or gated noisy debug/performance logging from normal play where applicable.
  • Removed several old v0.3.x style menu patterns where they conflicted with the v0.4.0 UI direction.
⚠️ Known Issues
  • Performance is improved, but some systems are still being monitored for occasional frame-time spikes in Union City.
  • Multiplayer performance may vary by host machine, player count, and current task density.
  • Some UI panels may continue to receive small polish updates after v0.4.0.
  • Vehicle visuals are still no-art dossier based in the garage UI. This avoids fake previews until proper vehicle presentation is ready.
  • GetToWork is still Early Access, so balance, task density, vehicle tuning, and UI polish will continue to improve.