Red Lift is my spiritual Half-Life mod and, for me, an experimental sketchbook for designing and creating a heavy, brutal horror FPS, kinda like Half-Life, Fallout: NV, and Killing Floor all had a baby. I wanted to make a high consequence shooter where shooting is a death sentence for all parties involved and surviving the aftermath IS the game. Guns are loud. Ammo matters. Wounds matter. Where you run matters. The things hunting you remember enough to make your mistakes come back around. There’s a lot going on underneath it, but the basic idea is pretty simple: Go out. Find what you need. Kill what you have to. Get back to the bunker. It’s rough, ugly as fuck, mean, unfinished, and occasionally ridiculous. I hope it scares the shit out of you! And yes, all the crappy art and animation (or lack thereof) is temporary and subject to change over the life of the project.
AI was used during the development of Red Lift as an engineering and creative tool in service of human taste and experiences. AI serves the work. Work feeds human.
Join the discord and lets talk ideas or maybe get access into the playtest:
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