🎮 Game

A bare library project stub. It only has the auto-generated compiler helper that sets assembly metadata and global usings, there is no gameplay or runtime code.

🔧 Editor

An Editor tool to import Unity .unitypackage content into an s&box project. The user browses a package, selects assets, reviews conflicts, then it converts textures, materials, meshes, models, terrains, prefabs and scenes into engine resources and writes them into the project. Under the hood it parses Unity YAML and binary serialized files, reads FBX and OBJ, builds an import plan, stages files in a temp workspace, hashes and merges outputs, and emits reports and asset prep tasks.