Grim Cure is a 3D cooperative dungeon crawler for up to four players, where plague doctors descend into dangerous infected dungeons in search of ingredients for life-saving medicine.
Fight through rooms filled with rats, infected creatures and other horrors of the plague, gather valuable ingredients from defeated enemies, and make it back to your shelter before the expedition falls apart.
But killing monsters is only half of the job.
Back at the shelter, your team must turn everything you recovered into medicine. Choose a recipe, bring the required ingredients to the cauldron, brew cures, place the finished medicine on the serving counter and prepare it for patients. The better your expedition goes, the more medicine you can produce — and the more patients you can help.
Patients arrive at the shelter looking for treatment. Prepared medicine can be sold to them for coins, making the shelter itself an important part of progression rather than just a menu between dungeon runs. Coins earned from selling medicine can be invested into the skill tree, allowing your plague doctor to become stronger and opening new ways to approach future expeditions.
Every trip into a dungeon is built around risk and progression. Rooms must be cleared in sequence as the route leads deeper toward the final encounter. Enemies become increasingly dangerous, while the limited expedition time forces the team to keep moving instead of farming safely forever.
Your upgrades can change both combat and the economy. Increase your damage, extend the range of your attacks, improve the value of medicine, unlock additional enemy waves for greater risk and greater ingredient rewards, and gradually reveal new branches of the skill tree.
Combat is designed to remain simple to understand while rewarding positioning. Your plague doctor automatically attacks enemies inside a visible attack cone, allowing you to focus on movement, positioning and avoiding enemy attacks. Multiple enemies can be struck at once, enemies react to hits with knockback, and different enemy types create different pressures throughout a run.
The dungeon is not the end of the gameplay loop. Ingredients only become valuable once you successfully return and use them. A good team must fight efficiently, collect what it needs, survive the expedition, manage production in the shelter and turn the results of one run into permanent progress for the next.
Main features:
- Online co-op for up to 4 players — explore, fight and gather ingredients together.
- Dungeon crawling — progress through connected combat rooms toward the boss.
- Plague doctor combat — position your attack cone, fight groups of enemies and survive increasingly dangerous encounters.
- Ingredient collection — enemies drop physical ingredients that must be collected during the expedition.
- Medicine brewing — choose recipes and cook recovered ingredients in the shelter.
- Serving and patient system — prepare medicine and sell it to patients to earn coins.
- Permanent progression — spend your earnings on a branching skill tree that gradually reveals new upgrades.
- Risk and reward upgrades — some perks make future runs harder in exchange for greater opportunities to collect ingredients.
- Different enemy types and dungeons — each expedition introduces new threats, combat situations and resources.
- Run results — return from an expedition and see what ingredients you recovered and how your tasks progressed.
- Persistent saves — your progression, perks and resources remain between sessions.
- Designed for both solo and cooperative play — play alone or bring friends and develop your plague doctors together.
The core loop is simple:
Enter the dungeon → fight → collect ingredients → return to the shelter → brew medicine → treat patients → earn coins → improve your skills → go deeper next time.
How far can your team push into the plague before time runs out?
Put on the mask. Prepare the cure. Enter the dungeon.