Personal Loot & New Interface

24 September 2026
Areas
35 changes in this update

Added

9 changes
Dungeon
  • Combat rooms now spawn a few destructible crates, with a chance to drop a heart when broken.

Combat
  • Added three seconds of protection after you respawn in a dungeon: no auto-attack and no abilities while it lasts.

Shelter
  • Holding E at the cauldron, serving counter, sell counter and Seasoning station now repeats the action instead of needing repeated taps.

UI
  • Added a full settings screen to the pause menu, matching the main menu, plus a credits screen.

  • The dungeon-select window now shows a preview image and that dungeon's ingredients.

  • Added new currency icons and dungeon preview art, used across the skill tree, tooltips and popups.

  • Party cards now show all three currencies for every player, not just coins.

Multiplayer
  • Ingredient drops in the dungeon now spawn a personal copy for every player instead of one shared pickup.

  • Miasma shard rewards from bags and treasure chests now go to every player in the party.

Improved

19 changes
Dungeon
  • Doubled the dungeon run timer, including every time bonus you earn during a run.

  • The boss room is now sized to fully contain the boss and its door, and the path there makes room for it.

  • Chests now sit rotated lid-down.

  • Barrels, crates, cages and chests are now placed around rooms without overlapping walls or doors.

  • Heart pickups now use a new, larger heart model.

Combat
  • Reworked the Plague Saw: it flies out, disappears on hitting a wall unless you have the bounce upgrade, can hit the same enemy more than once if it lingers, and spins flat like a blade as it flies.

  • Plague Pulse is now passive: it has a chance to trigger from a knife hit and chains to nearby enemies.

  • Players now start each run with three hearts instead of two.

UI
  • Shelter windows now close with an X instead of a back arrow, and show a coin icon next to your balance.

  • The daily rewards calendar now hides future days until they arrive, and claims a reward with a single click.

  • New parchment-and-dried-blood color palette across menus, HUD, cooking panels and cards.

Enemies
  • Enemies now turn to face whoever they're fighting.

  • Killing an enemy stops it instantly and grants its reward exactly once; the body stays for a few seconds afterward as a visual only.

  • Retuned blood leech spit: it fires less often, and is smaller and easier to read.

  • Rats are now visually bigger.

  • Skeletons now hit for a full heart.

Economy
  • Each of the first dungeon's four cures now shows its own distinct bottle, in flight and on the counter.

  • The results screen now shows loot as a single colored bar sized to what you actually collected.

  • The fourth cure now brews from a different ingredient.

Fixed

6 changes
Dungeon
  • Fixed a duplicated corridor piece causing broken doors.

Multiplayer
  • Fixed Shelter patients freezing in place for joined players after the first few seconds.

  • Fixed each player's Shelter patients sometimes blocking each other instead of running independently.

  • Fixed the Jenga tower not working when played by a joined player.

Enemies
  • Fixed blood leech spit sometimes skipping past the player instead of hitting them.

Audio
  • Fixed missing dungeon and menu background music.

Removed

1 change
Dungeon
  • Removed the spinning corner decoration from every required first-dungeon room.