Combat rooms now spawn a few destructible crates, with a chance to drop a heart when broken.
Added three seconds of protection after you respawn in a dungeon: no auto-attack and no abilities while it lasts.
Holding E at the cauldron, serving counter, sell counter and Seasoning station now repeats the action instead of needing repeated taps.
Added a full settings screen to the pause menu, matching the main menu, plus a credits screen.
The dungeon-select window now shows a preview image and that dungeon's ingredients.
Added new currency icons and dungeon preview art, used across the skill tree, tooltips and popups.
Party cards now show all three currencies for every player, not just coins.
Ingredient drops in the dungeon now spawn a personal copy for every player instead of one shared pickup.
Miasma shard rewards from bags and treasure chests now go to every player in the party.
Doubled the dungeon run timer, including every time bonus you earn during a run.
The boss room is now sized to fully contain the boss and its door, and the path there makes room for it.
Chests now sit rotated lid-down.
Barrels, crates, cages and chests are now placed around rooms without overlapping walls or doors.
Heart pickups now use a new, larger heart model.
Reworked the Plague Saw: it flies out, disappears on hitting a wall unless you have the bounce upgrade, can hit the same enemy more than once if it lingers, and spins flat like a blade as it flies.
Plague Pulse is now passive: it has a chance to trigger from a knife hit and chains to nearby enemies.
Players now start each run with three hearts instead of two.
Shelter windows now close with an X instead of a back arrow, and show a coin icon next to your balance.
The daily rewards calendar now hides future days until they arrive, and claims a reward with a single click.
New parchment-and-dried-blood color palette across menus, HUD, cooking panels and cards.
Enemies now turn to face whoever they're fighting.
Killing an enemy stops it instantly and grants its reward exactly once; the body stays for a few seconds afterward as a visual only.
Retuned blood leech spit: it fires less often, and is smaller and easier to read.
Rats are now visually bigger.
Skeletons now hit for a full heart.
Each of the first dungeon's four cures now shows its own distinct bottle, in flight and on the counter.
The results screen now shows loot as a single colored bar sized to what you actually collected.
The fourth cure now brews from a different ingredient.
Fixed a duplicated corridor piece causing broken doors.
Fixed Shelter patients freezing in place for joined players after the first few seconds.
Fixed each player's Shelter patients sometimes blocking each other instead of running independently.
Fixed the Jenga tower not working when played by a joined player.
Fixed blood leech spit sometimes skipping past the player instead of hitting them.
Fixed missing dungeon and menu background music.
Removed the spinning corner decoration from every required first-dungeon room.