Gamepad Update

0.2.0
27 September 2026
Areas
65 changes in this update

Added

23 changes
  • Grab a controller, dig into deeper health and abilities dungeon by dungeon, and hire some help back at the Shelter.

Controls
  • Added full gamepad support: move with the left stick, aim with the right stick, LT and RT use abilities, Y interacts, A jumps.

  • B closes windows, goes back in menus and leaves the pause menu; A confirms tips and skips the intro.

  • On-screen hints switch between keyboard and gamepad buttons automatically.

Progression
  • Health upgrades are now at the start of the skill tree: buy Attack Range to unlock More Health, then gain up to two extra hearts (five in total) in dungeon 1.

  • Abilities now open one dungeon at a time: Plague Pulse in dungeon 1, Plague Saw in dungeon 2, Hammer in dungeon 3 and Plague Blades in dungeon 4. The skill tree shows which dungeon unlocks a locked ability, and the ability bar shows the same. Skills you already bought stay yours and start working once you reach their dungeon.

  • The Plague Saw skill moved deeper into the skill tree: it now appears only after the third damage upgrade, so it is not visible in dungeon 1.

  • Enemy hits now cap out at 1, 1.5, 2 and 3 hearts in dungeons 1 to 4, so more health never makes fights trivial.

Shelter
  • The Server skill now hires a server who carries finished cures from the serving table to the sell counter for you.

  • The Server Speed skill makes your server faster.

  • The cauldron now bubbles and steams while a cure is brewing.

UI
  • Party cards now show every player's ping under their avatar, updated every second.

  • Everything currently affecting you — web, slow, poison, fever and run damage — now shows in one row above your hearts, with the seconds left.

  • Gaining a buff like +10 damage now pops up as an orange banner in the middle of the screen instead of a number lost among the damage numbers.

Boss
  • Entering the boss room now swings the camera over to the boss for a moment before the fight.

  • A door appears in the boss room once the boss is dead and takes the party straight back to the Shelter.

Fungal Depths
  • The Fungal Depths have a new cast with their own models and animations: spiders, poison toads, plague bats and goblin healers.

  • Spider nests keep hatching spiders until you break them.

  • Spider bites wrap you in webs that slow you down for a few seconds, with cobwebs creeping in at the screen corners.

  • Poison toads barely move: they puff up their throat before each spit and leave poisonous puddles where it lands.

  • Plague bats swoop in, bite and fly off, then come back for another pass.

  • Goblin healers keep behind the pack and raise their staff to summon a green cloud that heals them and every enemy nearby, except spider nests.

  • Fungal Depths ingredients now have their own models and icons: spider glands, mushroom caps, bat wings and royal spices.

Improved

25 changes
Shelter
  • The cook now stands behind the cauldron, facing the kitchen, and you cook by using the cauldron itself.

  • The seller is gone: recipes are now chosen at a recipe book lying on the table.

  • The shelter floor is now a varied mix of stone slabs, each turned a random way, instead of one repeating pattern.

  • The shelter walls now mix four brick patterns piece by piece instead of one pattern per side.

UI
  • Moved the run damage buff icons from next to the map to a column on the left of the HUD, right above your hearts.

Boss
  • The Plague Rat boss scales with your party up to three players: more health, more rats, more falling rocks and faster attacks.

  • The Plague Rat throws out more rats and hits harder with its charge, tail swipe and slime.

  • At low health the Plague Rat slams the ground three times around itself in a wide circle, and anyone caught in it is slowed.

  • The dungeon timer stops in the boss room: the boss fight lasts until one side is dead.

  • The boss room always has at least six crates and barrels that each drop a heart.

  • The boss charge warning now shows only arrows pointing where it will run, without the wide lane.

Enemies
  • Rats now walk with coordinated steps and a moving tail, and lunge with a bite animation when they attack.

  • Rats now hit harder the deeper you go: a rat bite takes 40% of a heart in the first room and grows to a full heart by the sixth.

  • No regular enemy can take more than one heart with a single hit any more.

  • Enemies now arrive in small packs over time instead of pouring into the room all at once.

  • Each pack spawns in its own spot, away from players and other enemies, so fights no longer start as one big crowd.

  • Blood leeches no longer back out of the room through the door while keeping their distance.

  • Plague slugs now make an audible sound when they jump and land.

Loot
  • Crates and barrels drop hearts more often: 40% instead of 25%.

  • Rat tails on the floor are one and a third times bigger than before.

  • Dropped ingredients no longer glow with a light or a ring on the floor: soft sparkles in the ingredient's color now drift up around them instead, so they are easy to spot without lighting up the floor.

Dungeon
  • Dungeon floors across all four Plague Cellars are now a varied mix of stone tiles instead of one repeating pattern.

  • Dungeon walls now mix several styles per Cellar — brick, smooth stone, masonry and ruins — instead of one or two repeating types.

Multiplayer
  • Every player now gets their own ingredient drop from each enemy killed — clear 11 rats as a pair and you both get 11 tails.

  • Ingredients dropped for a teammate stay on the floor until that teammate picks them up.

Fixed

16 changes
Progression
  • Fixed a bought heart sometimes staying grayed out after loading into a fresh run.

Shelter
  • Fixed joined players seeing the host's patients on top of their own — everyone now has their own queue of 13 patients.

  • Fixed some players occasionally getting two copies of their own patient queue, doubling it to 26 patients.

  • Fixed an invisible wall at the serving table: you can now walk through it until you hire the server.

UI
  • Cures now show their own recipe icon everywhere: on the serving table and sell counter prompts, the seasoning window, cook-a-cure tasks and the daily sell-cures task.

  • Fixed the dungeon hint: it no longer promises ingredients from crates or E interactions, and explains that abilities unlock in the skill tree.

  • Fixed the carried cure name running into its count, and the carried cure now shows its own recipe icon.

  • Fixed the enemy health number sometimes clipping, sitting off-center or blending into the damage trail — it now sits centered and easy to read.

Enemies
  • Fixed blood leech spit being too small to see.

Dungeon
  • Fixed the Dungeon cleared, find the exit message showing after the final boss when there is no exit to find.

Multiplayer
  • When the host leaves the game, everyone else is now taken back to the main menu with a Host left the game message instead of being left in a broken run.

  • Fixed enemies looking farther away than they really are for players who join a friend's game.

  • Fixed enemies biting joined players from a distance.

  • Fixed auto-attacks and abilities of joined players missing enemies inside their attack cone.

  • Fixed enemy movement sometimes looking jittery for everyone but the host, snapping between a stutter-step and a sudden lurch.

Effects & Audio
  • Footsteps and hits on dungeon grates and the Plague Saw now sound like metal instead of a generic surface.

Removed

1 change
Shelter
  • Removed the server standing at the serving table — the cook puts cures on the table and you carry them yourself until you hire one.