The Plague Cellars got a lot nastier. Meet the Plague Rat, survive deadly poison, and face new threats deeper underground.
Added the Plague Rat, a new boss in the Plague Cellars.
The Plague Rat throws slime globs that can spawn rats.
The Plague Rat can strike with its tail and charge across the room.
Added floor telegraphs for the Plague Rat's attacks.
Added poison damage from toxic puddles.
Poisoned hearts now turn green.
Added a sickly screen-edge vignette while poisoned.
Added new hit sparks, gore effects, lightning impacts, and enemy spawn effects.
Added new sounds for the Plague Saw, lightning, and heart pickups.
Added an emergency unstuck action in the Shelter — press R to return to your spawn point.
Reworked the Plague Slug — it now hops toward players instead of biting.
Plague Slug landings now leave poison puddles.
Plague Slugs now swell up and burst when killed, splitting into two smaller slugs.
Plague Slug death explosions now damage players standing too close.
Reworked the Plague Saw so it flies straight until hitting a wall.
The Plague Saw now cuts through enemies and only bounces from walls.
Increased the number of Plague Slugs deeper in the Plague Cellars.
Rats stop appearing once Plague Slugs begin spawning.
Fixed skeletons not properly facing the player.