Spider nests can no longer end up in a doorway or the middle of a room.
The Plague Saw now passes under plague bats: flying enemies are no longer hit or pushed by it.
Toxic puddles are now glowing pools of swamp acid with big bubbles swelling and popping all over them, casting a green glow on the floor and stopping at walls.
The seasoning station now takes a whole stack: hold E to load several cures, each one costs a rare reagent, and they are enhanced one at a time in the order you brought them.
Enhanced cures now go to the sell counter by themselves.
The seasoning station now visibly works: the crank turns, the press gently sways and purple crystals rain onto the cure.
Fine dust now drifts through the air of the shelter.
The acid under the shelter's floor grates now fills each hole on its own, slowly flows and bubbles.
The loot count on the results screen now always fills in under a second, whether you bring back two ingredients or two thousand crystals.
Fixed ranged enemies shooting through walls: they now only fire with a clear line of sight, and their spit stops at walls.
Fixed joined players seeing every patient twice, two bodies standing inside each other.
Fixed the loot bar on the results screen sometimes stopping just short of the end.
Picking up a heart now makes its sound again, and every player in the party hears it.