Seasoning Station Update

0.2.2
29 September 2026
Areas
13 changes in this update

Improved

9 changes
Enemies
  • Spider nests can no longer end up in a doorway or the middle of a room.

  • The Plague Saw now passes under plague bats: flying enemies are no longer hit or pushed by it.

  • Toxic puddles are now glowing pools of swamp acid with big bubbles swelling and popping all over them, casting a green glow on the floor and stopping at walls.

Shelter
  • The seasoning station now takes a whole stack: hold E to load several cures, each one costs a rare reagent, and they are enhanced one at a time in the order you brought them.

  • Enhanced cures now go to the sell counter by themselves.

  • The seasoning station now visibly works: the crank turns, the press gently sways and purple crystals rain onto the cure.

  • Fine dust now drifts through the air of the shelter.

  • The acid under the shelter's floor grates now fills each hole on its own, slowly flows and bubbles.

UI
  • The loot count on the results screen now always fills in under a second, whether you bring back two ingredients or two thousand crystals.

Fixed

4 changes
Enemies
  • Fixed ranged enemies shooting through walls: they now only fire with a clear line of sight, and their spit stops at walls.

Shelter
  • Fixed joined players seeing every patient twice, two bodies standing inside each other.

UI
  • Fixed the loot bar on the results screen sometimes stopping just short of the end.

Effects & Audio
  • Picking up a heart now makes its sound again, and every player in the party hears it.