Added status boards above the cook, serving table and sell counter showing what's cooking, what's ready, and the sell queue.
Every player now has their own wallet.
Merged the end-of-run screens into a single results screen.
Task progress is now shown on the results screen instead of during the run.
Coins now come only from selling cures.
Dungeons are now a single spiral route from the outer corner to the boss in the middle.
Secret rooms now always hold a rare ingredient instead of sometimes just coins.
The attack cone got a new look and doubles as the attack cooldown indicator.
Enemies now get knocked back when hit.
Auto-attacks no longer stall when an enemy stands inside the cone.
Enemies now consistently need to face you and wait out a cooldown before they can hit you again.
Patients now walk instead of sliding across the floor.
Finished cures now stack neatly on the serving counter instead of spreading out.
Reworked the skill tree into a radial layout.
Cleaned up the skill tree window and added control hints.
The Enemy Waves skill now adds a whole extra wave of enemies to a room instead of just changing their pacing.