Dungeon Spiral & Wallets

20 September 2026
Areas
16 changes in this update

Added

2 changes
UI
  • Added status boards above the cook, serving table and sell counter showing what's cooking, what's ready, and the sell queue.

Economy
  • Every player now has their own wallet.

Improved

14 changes
UI
  • Merged the end-of-run screens into a single results screen.

  • Task progress is now shown on the results screen instead of during the run.

Economy
  • Coins now come only from selling cures.

Dungeon
  • Dungeons are now a single spiral route from the outer corner to the boss in the middle.

  • Secret rooms now always hold a rare ingredient instead of sometimes just coins.

Combat
  • The attack cone got a new look and doubles as the attack cooldown indicator.

  • Enemies now get knocked back when hit.

  • Auto-attacks no longer stall when an enemy stands inside the cone.

Enemies
  • Enemies now consistently need to face you and wait out a cooldown before they can hit you again.

Shelter
  • Patients now walk instead of sliding across the floor.

  • Finished cures now stack neatly on the serving counter instead of spreading out.

Progression
  • Reworked the skill tree into a radial layout.

  • Cleaned up the skill tree window and added control hints.

  • The Enemy Waves skill now adds a whole extra wave of enemies to a room instead of just changing their pacing.