Story Intro & First Task

19 September 2026
Areas
16 changes in this update

Added

7 changes
  • A proper start to the game: an opening cutscene, dungeon and shelter hints, and your first task.

Story
  • Added an opening cutscene and first-time hints for new players.

  • Added a run summary at the end of every run.

Multiplayer
  • Added joining friends' games from the main menu.

Tasks
  • Added the first task: kill 20 rats.

Progression
  • Skill tree nodes are now revealed step by step instead of all at once.

  • Added Attack Range, a new early skill.

Improved

9 changes
Combat
  • Rebalanced auto-attack: low, steady damage that always hits everything in the attack cone.

  • Loot now pops out of enemies and flies to nearby players.

  • Each enemy now always drops its own ingredient.

Enemies
  • Rats are easier early on and behave more naturally, wandering near their spawn and giving chase only up close.

Dungeon
  • The run clock now starts on the first real fight, not when enemies spawn.

Economy
  • Rebalanced cure prices and cooking times.

  • Every cure now takes the same time to sell, including the first one.

UI
  • Simplified the main menu.

  • Cures on the serving table are now sized consistently.