A proper start to the game: an opening cutscene, dungeon and shelter hints, and your first task.
Added an opening cutscene and first-time hints for new players.
Added a run summary at the end of every run.
Added joining friends' games from the main menu.
Added the first task: kill 20 rats.
Skill tree nodes are now revealed step by step instead of all at once.
Added Attack Range, a new early skill.
Rebalanced auto-attack: low, steady damage that always hits everything in the attack cone.
Loot now pops out of enemies and flies to nearby players.
Each enemy now always drops its own ingredient.
Rats are easier early on and behave more naturally, wandering near their spawn and giving chase only up close.
The run clock now starts on the first real fight, not when enemies spawn.
Rebalanced cure prices and cooking times.
Every cure now takes the same time to sell, including the first one.
Simplified the main menu.
Cures on the serving table are now sized consistently.