The fourth dungeon is open: dark cold stone rooms with faint violet cracks and crystal clusters growing in the corners and along the walls.
New enemies: the Shard Lizard that bursts into shards after death, the Prismatic Moth that fires three slow shards, the Resonator, a tough brawler that learns to charge a shockwave in the deeper rooms and the Crystal Colossus that slams a line of crystal spikes out of the floor ahead of it.
The Crystal Leviathan boss charges across the arena, burrows, raises crystal lines, drops shard pillars, sheds its chest armor and opens its core.
Four new ingredients and four new dishes: Prismatic Cream, Deep Jelly, Resonant Roast and Heart of the Depths.
Phantom Dodge: press Shift for an instant dash that no attack can catch, leaving violet phantoms behind.
Phantom Dodge unlocks in the skill tree from the third dungeon, with upgrades for its cooldown and distance.
On a gamepad, Phantom Dodge is on B.
The recipe book, skill tree, dungeon guide and daily tasks are now fully playable with a gamepad, no cursor needed.
In the skill tree the D-pad jumps between skills, A buys, the right stick moves the tree and the triggers zoom.
Jumping in the Shelter no longer skips presses.
The selected skill now stands out with a glow and a pulsing ring.
The skill tree sits on light, sharper parchment so skills and links read clearly even zoomed out.
Hovering a skill shows in the stats panel what it will change, with the new value in green.
Once your party has reached a dungeon's boss, the guide offers to go straight to the boss fight and skip the rooms.
Boss health is now a wide bar with the boss name at the bottom of the screen.
Gnilotsvet's egg health bars are drawn on top of its body, so they are always visible.
Gnilotsvet fights in rounds now: after an attack series its eggs open for 12-15 seconds and it does not attack at all; break one egg the first time and two after that to make it close and attack again.
Gnilotsvet also hits softer, winds up longer, its eggs break faster and it summons fewer caterpillars.
Breaking out of a spider cocoon or stone takes half as many presses, and progress fades much slower.
Bosses now appear in the open middle of their room instead of sometimes inside a wall.
The beetle now spreads its shell and buzzing wings, paws the ground before the charge and flaps hard while ramming.
Root Shieldbearer: after slamming its shield it stays in place facing the fissure until it closes, leaving its back and sides open.
Root Shieldbearer: turns much slower, and its shield covers a narrower arc, so attacks from behind and from the sides deal full damage.
Fixed other players not seeing the attack warnings of third dungeon enemies.